Kanaami Road: Difference between revisions

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(After the discussion on the talk page, I decided to go ahead and rewrite this article to focus specifically on this red ramp asset, as the mere material a road is made out of is not notable enough to be an article in and of itself.)
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[[File:MKT Icon GBA Bowser's Castle 3RT.jpg|thumb|250px|Many Kanaami Roads paired with ramps in [[GBA Bowser's Castle 3|GBA Bowser's Castle 3R/T]]]]
[[File:MKT Icon GBA Bowser's Castle 3RT.jpg|thumb|250px|Many Kanaami Roads paired with ramps in [[GBA Bowser's Castle 3|GBA Bowser's Castle 3R/T]]]]
A '''Kanaami Road'''<ref>''Mario Kart Tour'' internal filename (<tt>roadkanaami</tt>)</ref> is a type of platform that appears in several installments in the ''[[Mario Kart (series)|Mario Kart]]'' series. They are made out of [[Chain-Link]]s and are usually colored red, though they can appear in other colors as well. Their main use is to fill out gaps in courses. They are usually uncommon and only appear in a few courses, but in ''Mario Kart Tour'', they are used in many course variants of the game.
'''Kanaami Road'''s<ref>''Mario Kart Tour'' internal filename (<tt>roadkanaami</tt>)</ref> are red chain-link platforms that appear in the [[Mario Kart (series)|''Mario Kart'']] series. They have a unique associated [[ramp]] design, and also sometimes incorporate sloping structures similar to those found in [[Excitebike Arena]] or the [[RMX Choco Island 1|RMX Choco]] [[RMX Choco Island 2|Island courses]]. They make their first appearance in ''[[Mario Kart Tour]]'', where they are mostly found in the R, T, and R/T variations of courses.


==History==
In R variants, their use is to assist the player in going upwards in areas where racers jump or glide down from a height. They are also sometimes used at the end of [[glider]] or [[Cannon (Mario Kart series)|cannon]] sections to give more space for the player to land. In T variants, their main use is to instead provide more [[Jump Boost]]s, [[Dash Panel]]s, and [[Mini-Turbo]]s for the player, which in turn provides more actions for the game's combo and point-earning system. In several courses, they are used to take racers outside the normal bounds of the track. Kanaami Roads are also frequently often placed as the startpoint and/or endpoint of [[Glider Challenge]]s.
===''Mario Kart: Super Circuit''===
Kanaami Roads make their ''Mario Kart'' series debut in ''[[Mario Kart: Super Circuit]]'', where they are used to compose the road on [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[Bowser Castle 4]] when crossing lava.


===''Mario Kart: Double Dash!!''===
Kanaami Roads are also used in the normal variations of some courses, usually to replace a chain link platform from a previous appearance. [[Wii Mushroom Gorge]] has several ramps replaced by Kanaami Roads, [[3DS Toad Circuit]] has part of the bridge replaced, [[3DS Rock Rock Mountain]] uses them on the left half of the starting area, and [[3DS Piranha Plant Slide]] uses them as the floor of the underwater section.
[[File:WarioColosseum2-GP-MKDD.png|thumb|The Kanaami Roads in Wario Colosseum]]
Kanaami Roads return in ''[[Mario Kart: Double Dash!!]]'', where they are used to build many parts of the road in [[Wario Colosseum]], with several sections only featuring these platforms as part of the road. The chain-link bridge in [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] also serves as a Kanaami Road.


===''Mario Kart DS''===
Kanaami Roads reappear in ''[[Mario Kart 8 Deluxe]]'' via the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]], mostly in the aforementioned cases where ''Mario Kart Tour'' incorporated them as a normal part of the track geometry. However, {{classic-link|N64|Kalimari Desert}} has a Kanaami Road appear on its second lap to turn racers onto the train tracks. This Kanaami Road is invisible and intangible to racers on lap 1. Therefore, a player that is sufficiently behind may see racers driving on nothing.
Yellow Kanaami Roads are used as the road in [[DS Tick-Tock Clock|Tick-Tock Clock]], while the normal ones appear in {{classic|GBA|Bowser Castle 2}} and the game's own [[Bowser Castle (Mario Kart DS)|Bowser Castle]].
 
===''Mario Kart Wii''===
Kanaami Roads later appear in the ''[[Mario Kart Wii]]'' courses [[Toad's Factory]], [[Wii Koopa Cape|Koopa Cape]], [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], and the [[classic course]] {{classic|GBA|Bowser Castle 3}}. Starting from this game, Kanaami Roads can be paired with [[ramp]]s.
 
===''Mario Kart 7''===
[[File:Piranhaslider.png|thumb|left|The orange variations in ''Mario Kart 7'']]
Kanaami Roads return in ''[[Mario Kart 7]]'', where they are used more frequently. They appear in [[3DS Toad Circuit|Toad Circuit]], [[3DS Mario Circuit|Mario Circuit]], [[3DS Rock Rock Mountain|Rock Rock Mountain]], [[3DS Bowser's Castle|Bowser's Castle]], {{classic-link|Wii|Mushroom Gorge}}, {{classic|Wii|Koopa Cape}}, and {{classic-link|GCN|Dino Dino Jungle}}. Orange and yellow versions also appear in [[3DS Piranha Plant Slide|Piranha Plant Slide]] and [[3DS Wario Shipyard|Wario Shipyard]], respectively. In this game, they can also be paired with [[Dash Panel]]s and [[Glide Ramp]]s, with Piranha Plant Slide utilizing this mechanic in its [[underwater driving|underwater]] section. In the same course, they are used to act as a higher part of the course, which can only be reached via [[current]].
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===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
[[File:Wario Trick Wario Stadium MK8.jpg|thumb|Wario tricking near a Kanaami Road]]
[[File:MK8-DS-TickTockClock-screenshot.png|thumb|left|The platforms on DS Tick-Tock Clock]]
In ''[[Mario Kart 8]]'', Kanaami Roads appear on [[Sunshine Airport]], {{classic-link|DS|Wario Stadium}}, {{classic|3DS|Piranha Plant Slide}} and [[Super Bell Subway]]. The first three courses feature the new black variation, though the red variation returns in Wario Stadium and Piranha Plant Slide. A new blue variation also appears in Super Bell Subway. Like in Piranha Plant Slide, it is used to act as a higher section of the course. {{classic-link|DS|Tick-Tock Clock}} also uses special variations that have a different appearance compared to the other variations.
 
In ''[[Mario Kart 8 Deluxe]]'', red Kanaami Roads appear in {{classic|3DS|Toad Circuit}}, {{classic|Wii|Mushroom Gorge}}, {{classic|3DS|Rock Rock Mountain}}, and the second lap of {{classic-link|N64|Kalimari Desert}}. The latter course has it curved to the left and pairs it with a ramp, which references the usage of these platforms in ''[[Mario Kart Tour]]''. This ramp is used to enter the route used for N64 Kalimari Desert 2 in lap 2 for the aforementioned game. Due to this, the ramp only appears for the player if they have reached the second lap. Otherwise, the ramp will be missing, and players already in lap 2 will be seen driving on an invisible road instead by lap 1 players.
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===''Mario Kart Tour''===
[[File:MKT RMX Choco Island 1RT Scene.jpg|thumb|View of [[RMX Choco Island 1|RMX Choco Island 1R/T]]]]
Compared to other games in the series, Kanaami Roads are extremely common in ''[[Mario Kart Tour]]'', appearing in the game's R, T, and R/T course variants. In R variants of courses, their use is to assist the player in going upwards on courses where the player normally goes downwards, like [[3DS Rock Rock Mountain]]. They are also used to create roads at the end of gliding sections, like in [[DS Airship Fortress|DS Airship Fortress R]], where they can prevent the player from falling due to a lack of space to land on.
 
In T variants, their main use is to instead provide more [[Jump Boost]]s and Dash Panels for the player, which in turn provides more actions for the game's combo and point-earning system. They can be found in different shapes, with them usually curved. This also allows the player to go to a different route compared to the original variant. In courses like [[SNES Donut Plains 1|SNES Donut Plains 1R/T]], there are no ramps located on the platforms; instead, the platform is curved in a way that allows the player to perform more [[Mini-Turbo]]s. Dropping from a Kanaami Road that does not feature a ramp also allows the player to perform a Jump Boost.
 
Other than ramps and Dash Panels, Kanaami Roads can also be paired with [[Conveyor belt|conveyor belts]] and [[Wind|air currents]]. Brown versions of these platforms are found in most of the underwater sections of some courses such as [[Amsterdam Drift]]'s second and third routes and [[GBA Boo Lake]]'s R/T variant, while yellow versions return in 3DS Wario Shipyard. Kanaami Roads are also added at the start and end of most [[Glider Challenge]]s.
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==Gallery==
==Gallery==
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==References==
==References==
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[[Category:Platforms]]
[[Category:Platforms]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 Deluxe objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart DS objects]]
[[Category:Mario Kart: Super Circuit objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Wii objects]]

Revision as of 09:54, February 14, 2023

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Many Kanaami Roads paired with ramps in GBA Bowser's Castle 3R/T

Kanaami Roads[1] are red chain-link platforms that appear in the Mario Kart series. They have a unique associated ramp design, and also sometimes incorporate sloping structures similar to those found in Excitebike Arena or the RMX Choco Island courses. They make their first appearance in Mario Kart Tour, where they are mostly found in the R, T, and R/T variations of courses.

In R variants, their use is to assist the player in going upwards in areas where racers jump or glide down from a height. They are also sometimes used at the end of glider or cannon sections to give more space for the player to land. In T variants, their main use is to instead provide more Jump Boosts, Dash Panels, and Mini-Turbos for the player, which in turn provides more actions for the game's combo and point-earning system. In several courses, they are used to take racers outside the normal bounds of the track. Kanaami Roads are also frequently often placed as the startpoint and/or endpoint of Glider Challenges.

Kanaami Roads are also used in the normal variations of some courses, usually to replace a chain link platform from a previous appearance. Wii Mushroom Gorge has several ramps replaced by Kanaami Roads, 3DS Toad Circuit has part of the bridge replaced, 3DS Rock Rock Mountain uses them on the left half of the starting area, and 3DS Piranha Plant Slide uses them as the floor of the underwater section.

Kanaami Roads reappear in Mario Kart 8 Deluxe via the Booster Course Pass, mostly in the aforementioned cases where Mario Kart Tour incorporated them as a normal part of the track geometry. However, N64 Kalimari Desert has a Kanaami Road appear on its second lap to turn racers onto the train tracks. This Kanaami Road is invisible and intangible to racers on lap 1. Therefore, a player that is sufficiently behind may see racers driving on nothing.

Gallery

Mario Kart 8 Deluxe

Mario Kart Tour

Internal names

Game File Name Meaning

Mario Kart Tour roadkanaami RoadKanaami Chain-Link road

References

  1. ^ Mario Kart Tour internal filename (roadkanaami)