Finish line (object): Difference between revisions

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(Merge from Starting Grid. Really wasn't sure how to format this one. There's actually a lot of variation in finish lines. It crossed my mind that maybe each article should talk about its finish line, but when I called for this merge I was really aiming at the information on Lakitu that used to gunk up every article, so I'd be becoming that which I sought to destroy. Maybe big tables showing every finish line? Would that be excessive? Even if not, I ran out of steam just doing it this way.)
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[[File:Rocket Start MK8 Deluxe.jpg|thumb|The Finish Line on {{classic-link|Wii|Grumble Volcano}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'']]
[[File:MKT New York Minute Website Scene.png|thumb|400px|[[Tour New York Minute|New York Minute]]'s finish line in ''[[Mario Kart Tour]]'']]
{{merge from|Starting Grid|Starting Grid}}
'''Finish Lines'''{{ref needed}} are checkered lines with signs overhead that appear at least once in every race course in the [[Mario Kart (series)|''Mario Kart'' series]]. Racers begin on a '''Starting Grid'''{{ref needed}} behind one. Crossing one afterward marks the beginning of another lap or section, or the end of the race.
The '''Finish Line''' is an element that appears in the ''[[Mario Kart (series)|Mario Kart]]'' series. It is a checkered line that appears on the course and comes in many colors. [[Lakitu (Mario Kart referee)|Lakitu]] waves the checkered flag when players cross the line, which signals the end of the race. In addition, the line is also used to signal when to start racing when the red/yellow lights on Lakitu's start signal turn green/blue and when the players can start the next lap/section (appearing on the left/right side of the player since ''[[Mario Kart: Double Dash!!]]''). Most of the time, the Finish Line acts as the starting line, but since ''[[Mario Kart 7]]'', there are some courses in which the two lines are separate from each other, forming a one-way route between the two that is split into sections instead of looping. In some courses such as the version of [[GBA Sky Garden|Sky Garden]] in ''[[Mario Kart Tour]]'' and ''[[Mario Kart 8 Deluxe]]'', the player can perform a [[Jump Boost]] by hitting the top of the Finish Line.


Most games have a gate at the Finish Line with the words "''Mario Kart''" written on the beam at the top. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' lack this feature, however, and ''[[Mario Kart DS]]'' is the only game with gates that do not feature them in any SNES or GBA retro courses. Originally, the gates used the classic ''Mario Kart'' logo in every course, even in ''Mario Kart DS'' and ''[[Mario Kart Wii]]'', which use the modern logo. In ''Mario Kart 7'', new courses use the modern logo on their Finish Line gates, while classic courses still use the classic logo. In ''[[Mario Kart 8]]'', ''Mario Kart 8 Deluxe'', and ''Mario Kart Tour'', while the new courses still use the modern logo on their Finish Line gates, classic courses from the first four games use an updated version of the classic logo, while those from ''Mario Kart DS'', ''Mario Kart Wii'', and ''Mario Kart 7'' use the modern logo (the only exceptions are {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, and {{classic-link|GBA|Ribbon Road}} in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' and [[GCN DK Mountain]] in ''Mario Kart Tour'', which use the modern logo on their Finish Line gates despite the games they debut in using the classic logo).
Starting Grids position racers in a grid, with each column of racers placed further back than the last. The frontmost column is always on the outside of the first turn, which is the same side [[Lakitu (Mario Kart referee)|Lakitu]] shows up on after crossing the line. The size of the grid varies depending on the game.
{{br}}
 
{| class="wikitable"
|+ Starting grid sizes
|-
! Game !! Racers !! Size
|-
| ''[[Super Mario Kart]]'' || 8 || 2×4
|-
| ''[[Mario Kart 64]]'' || 8 || 2×4
|-
| ''[[Mario Kart: Super Circuit]]'' || 8 || 2×4
|-
| ''[[Mario Kart: Double Dash!!]]'' || 8 || 4×2
|-
| ''[[Mario Kart DS]]'' || 8 || 4×2
|-
| ''[[Mario Kart Wii]]'' || 12 || 3×4
|-
| ''[[Mario Kart 7]]'' || 8 || 4×2
|-
| ''[[Mario Kart 8]]'' (''[[Mario Kart 8 Deluxe|Deluxe]]'') || 12 || 6×2
|-
| ''[[Mario Kart Tour]]'' || 8 || 4×2
|-
| [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' series]] || 6 || 2×3
|}
 
==History==
 
===''Super Mario Kart''===
 
Finish lines first appear in ''[[Super Mario Kart]]''. Unlike in future titles, they have no overhead structure. All finish lines in this game have white and black checkers. Since ''Mario Kart Wii'', courses from this game have had gates added to their finish lines.
 
===''Mario Kart 64''===
 
In ''[[Mario Kart 64]]'', finish lines are always checkered black and yellow. For the first time, they have overhead banners. In this game, they have a consistent design with a black background, checkered border, and the classic Mario Kart logo in a green-to-orange gradient.
 
===''Mario Kart: Super Circuit''===
 
Finish lines return to their ''Super Mario Kart'' design in ''[[Mario Kart: Super Circuit]]'', being black and white and lacking any overhead banner. Similarly to that game, they have had gates added to them in ''Mario Kart Wii'' and following games.
 
===''Mario Kart: Double Dash!!''===
 
''[[Mario Kart: Double Dash!!]]'' marks the first appearance of unique gate designs, logos, logo colors, and checkerboard colors. While many still use the classic Mario Kart logo, others have a simpler logo made from the same font as the game's course logos, [[GCN Sherbet Land|Sherbet Land]] and [[Mushroom City]] share a unique font, and [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]] has a unique holographic logo being emitted from one pipe into another.
 
===''Mario Kart DS''===
 
''[[Mario Kart DS]]'' retains unique gate designs. Its nitro tracks use either the classic logo (despite the change to the logo of the game itself), a scoreboard-like gate topped with "MarioKart" styled like the Nintendo logo, repeating alternately in white on black and red on white, or (exclusive to [[Waluigi Pinball]]) a neon sign with a unique font.
 
Its retro tracks retain the courses' original gate designs, including the lack of them in SNES and GBA courses.
 
[[Peach Gardens]] does not have its gate above its finish line, as instead its gate is near the edge of the lake. It is the only track in the series with this property, as this is not even true of its reappearances in ''[[Mario Kart Wii]]'', ''[[Mario Kart Tour]]'', and ''[[Mario Kart 8 Deluxe]]''.
 
===''Mario Kart Wii''===
 
''[[Mario Kart Wii]]'' uses the classic logo (again, despite the changes to the logo of the game itself) for every track's finish line, though there is additional text alongside it on [[Toad's Factory]] ("MUSHROOM CUP FINAL ROUND") and [[Mario Circuit (Mario Kart Wii|Mario Circuit]] ("MARIO KART GRAND PRIX").
 
It is the first game in the series to change the gates of its retro tracks from their original appearance. SNES and GBA tracks receive ''Mario Kart 64''{{'}}s banner design, while ''Mario Kart DS''{{'}}s scoreboard gate (present on {{classic-link|DS|Yoshi Falls}} and {{classic-link|DS|Desert Hills}}) has been altered to include the classic logo as a center panel instead of the pattern at the top. Additionally, {{classic|DS|Peach Gardens}} has had its gate relocated on top of its finish line.
 
===''Mario Kart 7''===
 
''[[Mario Kart 7]]'' begins using the modern logo on nitro tracks.
 
''Mario Kart 7'' is the first game to introduce section-based tracks with multiple finish lines.
 
{{stub|section=yes}}
 
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
 
''[[Mario Kart 8]]'' uses the modern logo for {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, and {{classic-link|GBA|Ribbon Road}}.
 
[[Animal Crossing]], [[Hyrule Circuit]], [[Mute City]], and [[Big Blue]] have the logos of the series on which they're based instead of the Mario Kart logo.
 
{{stub|section=yes}}
 
===''Mario Kart Tour''===
 
''[[Mario Kart Tour]]'' uses the modern logo for {{classic-link|GCN|DK Mountain}}.
 
[[Tour New York Minute#New York Minute 4|New York Minute 4]] is the first course in the series to have a unique starting grid size, 2×4, due to its finish line being divided in two.
 
{{stub|section=yes}}


==Gallery==
==Gallery==
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B Dasher front (Mario Kart 7).jpg|''[[Mario Kart 7]]'' ({{classic-link|DS|DK Pass}})
B Dasher front (Mario Kart 7).jpg|''[[Mario Kart 7]]'' ({{classic-link|DS|DK Pass}})
MK8 Mario Kart Stadium Starting Line.jpg|''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' ([[Mario Kart Stadium]])
MK8 Mario Kart Stadium Starting Line.jpg|''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' ([[Mario Kart Stadium]])
MKT New York Minute Website Scene.png|''[[Mario Kart Tour]]'' ([[New York Minute]])
MKT Paris Promenade 2 Scene.jpg|''[[Mario Kart Tour]]'' ([[Paris Promenade]])
</gallery>
</gallery>



Revision as of 14:57, January 11, 2023

Finish Lines[citation needed] are checkered lines with signs overhead that appear at least once in every race course in the Mario Kart series. Racers begin on a Starting Grid[citation needed] behind one. Crossing one afterward marks the beginning of another lap or section, or the end of the race.

Starting Grids position racers in a grid, with each column of racers placed further back than the last. The frontmost column is always on the outside of the first turn, which is the same side Lakitu shows up on after crossing the line. The size of the grid varies depending on the game.

Starting grid sizes
Game Racers Size
Super Mario Kart 8 2×4
Mario Kart 64 8 2×4
Mario Kart: Super Circuit 8 2×4
Mario Kart: Double Dash!! 8 4×2
Mario Kart DS 8 4×2
Mario Kart Wii 12 3×4
Mario Kart 7 8 4×2
Mario Kart 8 (Deluxe) 12 6×2
Mario Kart Tour 8 4×2
Mario Kart Arcade GP series 6 2×3

History

Super Mario Kart

Finish lines first appear in Super Mario Kart. Unlike in future titles, they have no overhead structure. All finish lines in this game have white and black checkers. Since Mario Kart Wii, courses from this game have had gates added to their finish lines.

Mario Kart 64

In Mario Kart 64, finish lines are always checkered black and yellow. For the first time, they have overhead banners. In this game, they have a consistent design with a black background, checkered border, and the classic Mario Kart logo in a green-to-orange gradient.

Mario Kart: Super Circuit

Finish lines return to their Super Mario Kart design in Mario Kart: Super Circuit, being black and white and lacking any overhead banner. Similarly to that game, they have had gates added to them in Mario Kart Wii and following games.

Mario Kart: Double Dash!!

Mario Kart: Double Dash!! marks the first appearance of unique gate designs, logos, logo colors, and checkerboard colors. While many still use the classic Mario Kart logo, others have a simpler logo made from the same font as the game's course logos, Sherbet Land and Mushroom City share a unique font, and Rainbow Road has a unique holographic logo being emitted from one pipe into another.

Mario Kart DS

Mario Kart DS retains unique gate designs. Its nitro tracks use either the classic logo (despite the change to the logo of the game itself), a scoreboard-like gate topped with "MarioKart" styled like the Nintendo logo, repeating alternately in white on black and red on white, or (exclusive to Waluigi Pinball) a neon sign with a unique font.

Its retro tracks retain the courses' original gate designs, including the lack of them in SNES and GBA courses.

Peach Gardens does not have its gate above its finish line, as instead its gate is near the edge of the lake. It is the only track in the series with this property, as this is not even true of its reappearances in Mario Kart Wii, Mario Kart Tour, and Mario Kart 8 Deluxe.

Mario Kart Wii

Mario Kart Wii uses the classic logo (again, despite the changes to the logo of the game itself) for every track's finish line, though there is additional text alongside it on Toad's Factory ("MUSHROOM CUP FINAL ROUND") and Mario Circuit ("MARIO KART GRAND PRIX").

It is the first game in the series to change the gates of its retro tracks from their original appearance. SNES and GBA tracks receive Mario Kart 64's banner design, while Mario Kart DS's scoreboard gate (present on DS Yoshi Falls and DS Desert Hills) has been altered to include the classic logo as a center panel instead of the pattern at the top. Additionally, DS Peach Gardens has had its gate relocated on top of its finish line.

Mario Kart 7

Mario Kart 7 begins using the modern logo on nitro tracks.

Mario Kart 7 is the first game to introduce section-based tracks with multiple finish lines.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Mario Kart 8 / Mario Kart 8 Deluxe

Mario Kart 8 uses the modern logo for GCN Yoshi Circuit, GBA Cheese Land, and GBA Ribbon Road.

Animal Crossing, Hyrule Circuit, Mute City, and Big Blue have the logos of the series on which they're based instead of the Mario Kart logo.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Mario Kart Tour

Mario Kart Tour uses the modern logo for GCN DK Mountain.

New York Minute 4 is the first course in the series to have a unique starting grid size, 2×4, due to its finish line being divided in two.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Gallery

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