Goal Ring: Difference between revisions

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{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette]]
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette]]
The '''Goal Ring''',<ref>''Yoshi's New Island'' digital manual, p. 9</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called the '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', and ''[[Yoshi & Poochy's Woolly World]]''. It is found at the end of every [[level]] (except for [[castle]]s and [[fortress]]es), acting as the goal point. The Goal Ring is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Four tall trees stand past the Goal Ring in most courses.
The '''Goal Ring''',<ref>''Yoshi's New Island'' digital manual, p. 9</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called the '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', and ''[[Poochy & Yoshi's Woolly World]]''. It is found at the end of every [[level]] (except for [[castle]]s and [[fortress]]es), acting as the goal point. The Goal Ring is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Four tall trees stand past the Goal Ring in most courses.


When a [[Yoshi (species)|Yoshi]] jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Egg Medal]]s, as in ''Yoshi's New Island'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''Super Mario World 2: Yoshi's Island'' (and its remake) and ''Yoshi's Island DS'', after the instant Bonus Challenge, the player will go to the next level. The spots on the Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring will bloom for the first flower collected, and additional flowers will result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. In ''Poochy & Yoshi's Woolly World'', if the player stops the Goal Ring on a flower, they will get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game.
When a [[Yoshi (species)|Yoshi]] jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Egg Medal]]s, as in ''Yoshi's New Island'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''Super Mario World 2: Yoshi's Island'' (and its remake) and ''Yoshi's Island DS'', after the instant Bonus Challenge, the player will go to the next level. The spots on the Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring will bloom for the first flower collected, and additional flowers will result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. In ''Poochy & Yoshi's Woolly World'', if the player stops the Goal Ring on a flower, they will get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game.