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{{species infobox | {{species infobox | ||
|title=Crash Kong | |title=Crash Kong | ||
|image=[[File:CrashKong MvsDK2.png|200px]] | |image=[[File:CrashKong MvsDK2.png|200px]] | ||
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | |first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | ||
|variant_of=[[Monkey robot]] | |variant_of=[[Monkey robot]] | ||
}} | }} | ||
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are | '''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being introduced in [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]] of [[Pipe Works]]. Crash Kongs appear as small {{wp|cymbal-banging monkey toy}}s with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a [[Mini]], it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as [[Spike Trap|Spikes]]. While on a Crash Kong, a Mini can jump again to reach a [[Warp Pipe]] from below. Crash Kongs can be temporarily stunned using [[hammers]] or a [[Fire Flower]]. | ||
Crash Kongs | In the [[Construction Zone]], Crash Kongs can be used in the Pipe Works construction kit, [[Special Kit 1]], [[Special Kit 2]], and [[Special Kit 3]]. | ||
==See also== | ==See also== |
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