List of Super Mario World 2: Yoshi's Island pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (That's how its name was formatted then)
No edit summary
Line 1: Line 1:
{{italic title|List of ''Super Mario World 2: Yoshi's Island'' pre-release and unused content}}
{{italic title|List of ''Super Mario World 2: Yoshi's Island'' pre-release and unused content}}
{{rewrite-expand|reason=Some or all parts are badly written, badly sourced and/or contain misinformation}}
{{rewrite-expand|reason=some parts are badly written, badly sourced and/or contain misinformation, and there's even more on TCRF}}
This is a list of pre-release and unused content for the game ''[[Super Mario World 2: Yoshi's Island]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario World 2: Yoshi's Island]]''.


Line 28: Line 28:
<gallery>
<gallery>
Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds
Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds
SMW2Magnets.png|An unused sprite of Yoshi and rotations of a magnet. The magnet was hooked to the [[Helicopter Yoshi|Helicopter]] in unused minigames.<ref name=minigame2>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286756209152974848 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref><ref name=minigame3>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286763952161030145 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2Magnets.png|An unused sprite of Yoshi and rotations of a magnet. The Yoshi sprite is a remnant of an early animation,<ref>[[tcrf:Development:Super Mario World_2: Yoshi's Island/Sprites#Yoshi|Development:Super Mario World_2: Yoshi's Island/Sprites#Yoshi]]. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref> while the magnet was hooked to the [[Helicopter Yoshi|Helicopter]] in unused minigames.<ref name=minigame2>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286756209152974848 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref><ref name=minigame3>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286763952161030145 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2YoshiSkis.png|Early sprites of Yoshi skiing
SMW2YoshiSkis.png|Early sprites of Yoshi skiing
SMW2YoshiSkiJump.gif
SMW2YoshiSkiJump.gif
Line 44: Line 44:
SMW2BonusMario.png|A sprite of Baby Mario sitting in a different art style than the used Baby Mario sprites, meant for an unused minigame.<ref name=minigame3/>
SMW2BonusMario.png|A sprite of Baby Mario sitting in a different art style than the used Baby Mario sprites, meant for an unused minigame.<ref name=minigame3/>
BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]]
BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]]
SMW2Bobomb2.png|An unused [[Bob-omb]]
SMW2Bobomb2.png|An unused [[Bob-omb]]-like transformation<ref>[[tcrf:Proto:Super Mario World 2: Yoshi's Island/ys romX 0#Bomb|Proto:Super Mario World 2: Yoshi's Island/ys romX 0#Bomb]]. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref>
Bob-omb YI.gif
Bob-omb YI.gif
SMW2BigBooEarly.gif|An early sprite of a [[Big Boo]]
SMW2BigBooEarly.gif|An early sprite of a [[Big Boo]]
Line 51: Line 51:
Yi spotted nipper.gif|Either an early [[Nipper Plant]], a [[Muncher]], or an early [[Piranha Plant]] bud
Yi spotted nipper.gif|Either an early [[Nipper Plant]], a [[Muncher]], or an early [[Piranha Plant]] bud
Yi sluggy.gif|An early [[Sluggy]]
Yi sluggy.gif|An early [[Sluggy]]
SMW2Wrench.gif|A spinning wrench, possibly indicative of [[Rocky Wrench]]es
SMW2Wrench.gif|A spinning wrench, indicative of [[Rocky Wrench]]es
SMW2Mole.gif|Possibly the lower half of a Rocky Wrench
SMW2Mole.gif|The lower half of the removed Rocky Wrench
SMW2ShyLift.gif|An unused animation of a [[Shy Guy|Shy-Guy]] lifting an object. The feet are missing due to being separate graphics from Shy-Guys' bodies.
SMW2ShyLift.gif|An unused animation of a [[Shy Guy|Shy-Guy]] lifting an object. The feet are missing due to being separate graphics from Shy-Guys' bodies.
SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting, meant for an unused minigame.<ref>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286753798887804930 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting, meant for an unused minigame.<ref>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286753798887804930 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
Line 76: Line 76:
==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{Morphs}}
{{Morphs}}

Revision as of 06:55, October 30, 2021

It has been requested that this article be rewritten and expanded to include more information. Reason: some parts are badly written, badly sourced and/or contain misinformation, and there's even more on TCRF

This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.

Early iteration

Nintendo's marketing department initially pressured Shigeru Miyamoto to have the game use pre-rendered 3D sprites similar to Donkey Kong Country.[1] The 3D models of Baby Mario and Yoshi used in the introduction are leftovers of this period of development.[2]

During development, the game was subtitled Super Mario Bros. 5 on the Japanese logo,[3] and was referred to as such in at least one preview.[4] This was shortened to Super Mario in the final Japanese title, although the English localization retained the connection to Super Mario World. Additionally, the game was said to be in development for the Super NES CD-ROM add-on.[5]

Several gameplay mechanics were tweaked from early builds, such as Yoshi performing Egg Throws closer to how they will in the Super Smash Bros. series and being able to lick up yellow walls of dirt,[6] as well as Piranha Plants needing to be touched to pop after withering.[7]

Early concepts

  • The developers experimented with several concepts for two of five years of development before settling with the final idea of "a game where even though you hit enemies, you don’t die".[8] One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.[9]
  • The Powerful Mario form was originally supposed to transform Baby Mario into an adult, mustachioed version of himself, but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.[9]

In late July of 2020, the source code for many prototypes of Super Nintendo games were dumped online, and include many sprites showing various entities in different stages of creation, as well as wholly unused concepts.

Unused graphics

Unused Music

The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.[citation needed]

Help:MediaHaving trouble playing?

References

  1. ^ The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  2. ^ "Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  3. ^ Akfamilyhome (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  4. ^ Nintendo Magazine System (AU) Issue #30, page 10.
  5. ^ Nintendo Magazine System (AU) Issue #2, page 62. "As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD."
  6. ^ lombTV. 7/24/2020 ROM Information Dump. Retrieved July 25, 2020.
  7. ^ potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototype. Twitter. Retrieved July 24, 2020.
  8. ^ "Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  9. ^ a b Haou Magazine, September 1995 issue interview with Shigeru Miyamoto. (English translation by Blackoak, retrieved March 08, 2016)
  10. ^ Development:Super Mario World_2: Yoshi's Island/Sprites#Yoshi. The Cutting Room Floor. Retrieved October 30, 2021.
  11. ^ a b potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  12. ^ a b potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  13. ^ a b Akfamilyhome (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  14. ^ Proto:Super Mario World 2: Yoshi's Island/ys romX 0#Bomb. The Cutting Room Floor. Retrieved October 30, 2021.
  15. ^ potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.

Template:Morphs