Luigi Cyclone: Difference between revisions

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[[File:LuigiCycloneSSB4.jpg|thumb|250px|Luigi Cyclone in ''Super Smash Bros. for Wii U'']]
[[File:LuigiCycloneSSB4.jpg|thumb|250px|Luigi Cyclone in ''Super Smash Bros. for Wii U'']]
'''Luigi Cyclone''' is [[Luigi]]'s down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. When used, Luigi will spin around in a similar fashion to [[Mario]]'s [[Mario Tornado]]. Luigi pulls in nearby opponents, spin them around, and fling them in the air. This move is best used when surrounded, because of its lack of effect on a single opponent. Also, Luigi Cyclone can move faster than Mario Tornado, making it ideal if characters are far from Luigi. In all five games, Luigi can rise with it, if the special attack button is pressed repeatedly, although it has to be charged on the ground first in ''[[Melee]]''.
'''Luigi Cyclone''' is [[Luigi]]'s down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. When used, Luigi will spin around in a similar fashion to [[Mario]]'s [[Mario Tornado]]. Luigi pulls in nearby opponents, spin them around, and fling them in the air. This move is best used when surrounded, because of its lack of effect on a single opponent. Also, Luigi Cyclone can move faster than Mario Tornado, making it ideal if characters are far from Luigi. In all five games, Luigi can rise with it, if the special attack button is pressed repeatedly, although it has to be charged on the ground first in ''[[Melee]]''. In Ultimate, Luigi Cyclone is invincible from 4-8 frames (ground) or 1-7 frames (air).  


In ''Super Smash Bros.'', Luigi Cyclone only hits twice, though both hitboxes are powerful, allowing for a total of 33%. In ''Super Smash Bros. Melee'', both hitboxes are weakened, and the moves requires the aforementioned charge in order to travel distances. From ''Super Smash Bros. Brawl'' onwards, Luigi Cyclone doesn't need to be charged, though it is reworked into a multi-hitting attack; button-mashing allows it to travel very far, both horizontally and vertically. Every subsequent game decreases the distance travelled by Luigi Cyclone, to the point where it grants almost no height in ''Super Smash Bros. Ultimate''.
In ''Super Smash Bros.'', Luigi Cyclone only hits twice, though both hitboxes are powerful, allowing for a total of 33%. In ''Super Smash Bros. Melee'', both hitboxes are weakened, and the moves requires the aforementioned charge in order to travel distances. From ''Super Smash Bros. Brawl'' onwards, Luigi Cyclone doesn't need to be charged, though it is reworked into a multi-hitting attack; button-mashing allows it to travel very far, both horizontally and vertically. Every subsequent game decreases the distance travelled by Luigi Cyclone, to the point where it grants almost no height in ''Super Smash Bros. Ultimate''.
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