Wire Spin: Difference between revisions

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==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it by holding {{button|padup}}; the longer he does so, he faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press {{button|paddown}} or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he doesn't go into a dangerous hazard (like a bed of [[Spike Trap|Spikes]]) by jumping too far, or a larger jump to make it over large hazards or reach places he can't reach normally.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it by holding {{button|padup}}; the longer he does so, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press {{button|paddown}} or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spikes]]) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.


===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===

Revision as of 00:16, August 6, 2021

Not to be confused with Bar Spin.
Mario doing a Spin from a wire
Artwork of Mario performing a Wire Spin

The Wire Spin is an ability Mario can use when he grabs onto wires. The Super Whirl Jump and Bar Spin moves are similar to this.

History

Donkey Kong (Game Boy)

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it by holding +Control Pad up; the longer he does so, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press +Control Pad down or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong

The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.