Roll: Difference between revisions

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Smash Bros moved to before Super Mario (totally forgot History policy, oops). Changed buttons in 3D Land to 3DS button.
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(Smash Bros moved to before Super Mario (totally forgot History policy, oops). Changed buttons in 3D Land to 3DS button.)
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===''Donkey Kong''===
===''Donkey Kong''===
Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario.
Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario.
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while also attempting to use a Shield. The user becomes temporarily invincible while moving in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.
The length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====


The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|X}} or {{button|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario [[jump]]s during the move, the roll becomes a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario [[jump]]s during the move, the roll becomes a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  


If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.  
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.  
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====''Super Mario 3D World''====
====''Super Mario 3D World''====


The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''. Mario and Luigi can still perform rolls. [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] are playable in this game, so they can roll as well. While in [[Cat Mario|Cat form]] in ''Super Mario 3D World'', the roll is transformed into a sliding tackle.
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''. Mario and Luigi can still perform rolls. [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] are playable in this game, so they can roll as well. While in [[Cat Mario|Cat form]] in ''Super Mario 3D World'', the roll is transformed into a sliding tackle.


====''Super Mario Run''====
====''Super Mario Run''====
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The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll.
The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll.
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while also attempting to use a Shield. The user becomes temporarily invincible while moving in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.
The length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time.


==Official profiles==
==Official profiles==
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