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(Smash Bros moved to before Super Mario (totally forgot History policy, oops). Changed buttons in 3D Land to 3DS button.) |
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===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario. | Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario. | ||
===''Super Smash Bros.'' series=== | |||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while also attempting to use a Shield. The user becomes temporarily invincible while moving in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. | |||
The length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time. | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|X}} or {{button|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario [[jump]]s during the move, the roll becomes a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. | The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario [[jump]]s during the move, the roll becomes a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. | ||
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way. | If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way. | ||
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====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''. Mario and Luigi can still perform rolls. [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] are playable in this game, so they can roll as well. While in [[Cat Mario|Cat form]] in ''Super Mario 3D World'', the roll is transformed into a sliding tackle. | The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''. Mario and Luigi can still perform rolls. [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] are playable in this game, so they can roll as well. While in [[Cat Mario|Cat form]] in ''Super Mario 3D World'', the roll is transformed into a sliding tackle. | ||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
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The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll. | The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll. | ||
==Official profiles== | ==Official profiles== |
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