Cartwheel Attack: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(added missing fact from dk wiki)
Line 9: Line 9:
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].


The manuever is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.
The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].


Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games.
Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from their previous appearances.


Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves.
In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.


Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].
Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].

Revision as of 13:25, August 11, 2019

Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2.

A Cartwheel Attack[1][2] (or cartwheel[3][4]) is Diddy Kong's standard means of attack in the Donkey Kong Country series.

The maneuver is first utilized in Donkey Kong Country and Donkey Kong Land. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as Krushas), spiked enemies (such as Zingers), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of Jungle Hijinxs.

Diddy's cartwheel attack returns in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, with an unchanged role from their previous appearances.

In Donkey Kong 64, the cartwheel returns as one of Diddy's basic moves.

Once again, Diddy Kong is able to perform his signature Cartwheel Attack in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze. The move can be done by shaking the Wii Remote when using Diddy independently, which is possible only during multiplayer or Hard Mode.

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, Diddy performs this move as his dash and neutral aerial attacks.

References

  1. ^ Donkey Kong Country instruction booklet, page 14.
  2. ^ Donkey Kong Country Returns instruction booklet, page 15.
  3. ^ Donkey Kong Land instruction booklet, page 6.
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 10.