Helicopter Spin: Difference between revisions

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[[File:Dixie6.jpg|thumb|Dixie Kong performing the Helicopter Spin]]
[[File:Dixie6.jpg|thumb|Artwork of Dixie Kong performing the Helicopter Spin]]
The '''Helicopter Spin''' is [[Dixie Kong]]'s special attack move in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''.
The '''Helicopter Spin''' is an ability performed by [[Dixie Kong]] in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series. She first performs this ability in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. She also uses her Helicopter Spin in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Land III]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''.  


Since Dixie cannot [[Roll Attack|roll]] like [[Donkey Kong|Donkey]] or [[Kiddy Kong|Kiddy]], she uses the Helicopter Spin to attack. She can also use it to hover in the air to get across gaps and other hazardous ground objects. She can also use this to gauge her landing. When both Kongs are available and Dixie uses her Helicopter Spin to hover, [[Diddy Kong|Diddy]]/Kiddy rolls in the air, following her.
Since Dixie cannot [[Cartwheel Attack|cartwheel]] like [[Diddy Kong|Diddy]] or [[Roll Attack|roll]] like [[Kiddy Kong|Kiddy]], Dixie rather uses her ponytail to spin into enemies. She primarily uses the Helicopter Spin while in midair, allowing her to safely move across gaps and other stage hazards; this move effectively slows her descent. Dixie performs the move by whirling her ponytail around in a circular motion, hence the ability name. In ''Donkey Kong Country 2'' and ''Donkey Kong Country 3'', if Dixie is accompanied by Diddy or Kiddy respectively, her partner Kong rolls in the air while she uses Helicopter Spin.


[[Tiny Kong]], her younger sister, also uses this move in ''[[Donkey Kong 64]]'', except she uses both of her pigtails to attack, and it is called the [[Pony Tail Twirl]]. Compared to Tiny Kong's Pony Tail Twirl, the Helicopter Spin, when used to slow descent, is used with the same button as attacking ({{Button|snes|Y}} in SNES and Virtual Console versions, {{Button|gba|B}} in the GBA versions). Meanwhile, Tiny's Pony Tail Twirl is used with the same button as jumping ({{Button|n64|A}}) and her attacks have the normal input ({{Button|n64|B}}).
In few cases, Dixie's Helicopter Spin is required for crossing certain large gaps that the other Kongs cannot do so alone. For instance, in ''Donkey Kong Country 3'' at the start of [[Stampede Sprint]], there is a large divide that can only be crossed via her Helicopter Spin. The ability is sometimes used to more easily reach a [[Bonus Barrel]]: for example in ''Donkey Kong Country 2'', during the second level [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]], while Diddy can perform a cartwheel to reach the Bonus Barrel, Dixie's Helicopter Spin lowers the risk of Diddy missing a jump and losing a life.


In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[Donkey Kong]] has a move similar to the Helicopter Spin called [[Spinning Kong]], in which Donkey Kong spins while flying. This move can be used to help him recover from falling off of the stage while also dealing damage.
In ''Donkey Kong Country: Tropical Freeze'', the Helicopter Spin allows Dixie to gain a small boost in altitude, along with [[Donkey Kong]].
 
In the original Super Nintendo games, the player can press {{button|snes|Y}} to have Dixie perform a Helicopter Spin. In the ''Donkey Kong Land'' games, this is accomplished by pressing {{button|gb|B}}, and the [[Game Boy Advance]] versions also requires {{button|gba|B}}.
 
In ''[[Donkey Kong 64]]'', [[Tiny Kong]] uses a similar move for both attacking and gliding, known as the [[Pony Tail Twirl]]. In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, Donkey Kong uses a similar move as his recovery, [[Spinning Kong]], where he spins to briefly propel himself into the air.


{{DKC2}}
{{DKC2}}

Revision as of 11:45, June 30, 2019

Artwork of Dixie Kong performing her Helicopter Spin
Artwork of Dixie Kong performing the Helicopter Spin

The Helicopter Spin is an ability performed by Dixie Kong in the Donkey Kong Country and Donkey Kong Land series. She first performs this ability in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. She also uses her Helicopter Spin in Donkey Kong Country 3: Dixie Kong's Double Trouble!, Donkey Kong Land III, and Donkey Kong Country: Tropical Freeze.

Since Dixie cannot cartwheel like Diddy or roll like Kiddy, Dixie rather uses her ponytail to spin into enemies. She primarily uses the Helicopter Spin while in midair, allowing her to safely move across gaps and other stage hazards; this move effectively slows her descent. Dixie performs the move by whirling her ponytail around in a circular motion, hence the ability name. In Donkey Kong Country 2 and Donkey Kong Country 3, if Dixie is accompanied by Diddy or Kiddy respectively, her partner Kong rolls in the air while she uses Helicopter Spin.

In few cases, Dixie's Helicopter Spin is required for crossing certain large gaps that the other Kongs cannot do so alone. For instance, in Donkey Kong Country 3 at the start of Stampede Sprint, there is a large divide that can only be crossed via her Helicopter Spin. The ability is sometimes used to more easily reach a Bonus Barrel: for example in Donkey Kong Country 2, during the second level Mainbrace Mayhem, while Diddy can perform a cartwheel to reach the Bonus Barrel, Dixie's Helicopter Spin lowers the risk of Diddy missing a jump and losing a life.

In Donkey Kong Country: Tropical Freeze, the Helicopter Spin allows Dixie to gain a small boost in altitude, along with Donkey Kong.

In the original Super Nintendo games, the player can press Y Button to have Dixie perform a Helicopter Spin. In the Donkey Kong Land games, this is accomplished by pressing B Button, and the Game Boy Advance versions also requires B Button.

In Donkey Kong 64, Tiny Kong uses a similar move for both attacking and gliding, known as the Pony Tail Twirl. In the Super Smash Bros. series, Donkey Kong uses a similar move as his recovery, Spinning Kong, where he spins to briefly propel himself into the air.