Giant Punch: Difference between revisions

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[[File:Giant Punch SSB4 Wii U.jpg|thumb|Giant Punch in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Giant Punch SSB4 Wii U.jpg|thumb|Giant Punch in ''[[Super Smash Bros. for Wii U]]'']]
'''Giant Punch''' is a move used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It is used by pressing {{button|gcn|B}}. Donkey Kong begins swing his arms back and forth, charging up for the punch. The more time that is spent winding up Donkey Kong's arm, the stronger the punch will be. After a few swings, Donkey Kong's head begins to smoke and he can walk with his punch fully charged. The charge can also be "paused" by either [[Shield (Super Smash Bros. series)|shielding]] or rolling, and can be continued as normal. Being attacked while charging loses all of the build-up. When {{button|gcn|B}} is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong.  
'''Giant Punch''' is a move used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It is used by pressing {{button|gcn|B}}. Donkey Kong begins swing his arms back and forth, charging up for the punch. The more time that is spent winding up Donkey Kong's arm, the stronger the punch will be. After a few swings, Donkey Kong's head begins to smoke and he can walk with his punch fully charged. The charge can also be "paused" by either [[Shield (Super Smash Bros. series)|shielding]] or rolling, and can be continued as normal. Being attacked while charging loses all of the build-up. When {{button|gcn|B}} is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong. In Subspace Emissary, Donkey Kong uses this attack to launch Diddy in the air in order to save him from Bowser's [[Dark Cannon]], getting hit by the weapon in the process.


In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', two variants to Giant Punch are introduced: '''Lightning Punch''' and '''Storm Punch'''. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.
In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', two variants to Giant Punch are introduced: '''Lightning Punch''' and '''Storm Punch'''. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.

Revision as of 19:55, May 25, 2019

Giant Punch is a move used by Donkey Kong in the Super Smash Bros. series. It is used by pressing B Button. Donkey Kong begins swing his arms back and forth, charging up for the punch. The more time that is spent winding up Donkey Kong's arm, the stronger the punch will be. After a few swings, Donkey Kong's head begins to smoke and he can walk with his punch fully charged. The charge can also be "paused" by either shielding or rolling, and can be continued as normal. Being attacked while charging loses all of the build-up. When B Button is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong. In Subspace Emissary, Donkey Kong uses this attack to launch Diddy in the air in order to save him from Bowser's Dark Cannon, getting hit by the weapon in the process.

In Super Smash Bros. for Nintendo 3DS / Wii U, two variants to Giant Punch are introduced: Lightning Punch and Storm Punch. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.

Gallery

Names in other languages

Language Name Meaning
Japanese ジャイアントパンチ
Jaianto Panchi
Giant Punch

Spanish Puñetazo gigantesco
Gigantic punch

Trivia

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