Super Mario Fushigi no Janjan Land: Difference between revisions

Not 2003, but 2004. So I made the first edit!
No edit summary
(Not 2003, but 2004. So I made the first edit!)
Line 1: Line 1:
{{italic title}}
{{italic title}}
[[File:JapaneseMarioLogo.png|thumb|Logo]]
[[File:JapaneseMarioLogo.png|thumb|Logo]]
'''''Super Mario Fushigi no Janjan Land''''' (スーパーマリオ 不思議のジャンジャンランド), translated as '''''Super Mario Ching-Ching Land of Mystery''''', is a rare arcade game found only in Japan, developed by [[Capcom]] and released in 2003. It is a single-player Medal Game with many themes from ''[[Super Mario Bros. 3]]''. Over the years, it was followed by three multi-player arcade games: ''[[Super Mario Fushigi no Korokoro Party]]'', ''[[Super Mario Fushigi no Korokoro Party 2]]'' and ''[[Mario Party Fushigi no Korokoro Catcher]]''.
'''''Super Mario Fushigi no Janjan Land''''' (スーパーマリオ 不思議のジャンジャンランド), translated as '''''Super Mario Ching-Ching Land of Mystery''''', is a rare arcade game found only in Japan, developed by [[Capcom]] and released in 2004. It is a single-player Medal Game with many themes from ''[[Super Mario Bros. 3]]''. Over the years, it was followed by three multi-player arcade games: ''[[Super Mario Fushigi no Korokoro Party]]'', ''[[Super Mario Fushigi no Korokoro Party 2]]'' and ''[[Mario Party Fushigi no Korokoro Catcher]]''.
{{br}}
{{br}}
==Gameplay==
==Gameplay==
Players load their medals so they can shoot them into the machine from the right or left. After that, players use the buttons to fire the coins out on to the field. As they fall down, they fall in one of many pockets that activate points in the game. Mario usually moves around automatically, though each time a coin goes into one of the side pockets, Mario will jump either small or big. Players can trigger many events by getting Mario to jump at the right time.
Players load their medals so they can shoot them into the machine from the right or left. After that, players use the buttons to fire the coins out on to the field. As they fall down, they fall in one of many pockets that activate points in the game. Mario usually moves around automatically, though each time a coin goes into one of the side pockets, Mario will jump either small or big. Players can trigger many events by getting Mario to jump at the right time.