Parasol Fall: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Parasolfall2.jpg|thumb|230px|left|]]
[[File:Parasolfall2.jpg|thumb|230px|left|]]
Using the left and right arrow keys, Perry has to be navigated through series of [[coin]]s and blue gems while avoiding incoming obstacles, all of which are procedurally generated. Many clouds of small and big sizes stand in Perry's way, delaying his descent if bumped into. This also causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds. Another impediment are the wind gusts, which glide Perry in the direction they blow and briefly disable control on him.
Using the left and right arrow keys, Perry has to be navigated through series of [[coin]]s and [[Crystal (Super Princess Peach)|crystals]] while avoiding incoming obstacles, all of which are procedurally generated. Many clouds of small and big sizes stand in Perry's way, delaying his descent if bumped into. This also causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds. Another impediment are the [[wind]] gusts, which glide Perry in the direction they blow and briefly disable control on him.


Coins and gems come in large numbers and are added to two separate counters once collected. While Perry can collect as many coins as possible, he can only grab four gems before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected.
Coins and crystals come in large numbers and are added to two separate counters once collected. While Perry can collect as many coins as possible, he can only grab four crystals before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected crystals, meaning that the score is null if no crystals are amassed, regardless of how many coins had been collected.


Perry eventually reaches the ground, where Princess Peach awaits. The results are displayed afterwards, along with one of the three ratings, based on the player's score: "Keep trying!", "Peachy!" and "You rule!"
Perry eventually reaches the ground, where Princess Peach awaits. The results are displayed afterwards, along with one of the three ratings, based on the player's score: "Keep trying!", "Peachy!" and "You rule!"

Revision as of 10:19, June 24, 2018

Template:Infobox

Icon of Parasol Fall
Icon

Super Princess Peach -- Parasol Fall is one of the online Flash games playable in the Nintendo Arcade section of nintendo.com,[1] now only accessible through digital archives. The game is a promotional tie-in with Super Princess Peach, first released in 2005 for the Nintendo DS.

The game has in view guiding Princess Peach's sentient parasol, Perry, as he descends from the sky.

Gameplay

Gameplay featuring Perry, some coins, a blue gem and some clouds

Using the left and right arrow keys, Perry has to be navigated through series of coins and crystals while avoiding incoming obstacles, all of which are procedurally generated. Many clouds of small and big sizes stand in Perry's way, delaying his descent if bumped into. This also causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds. Another impediment are the wind gusts, which glide Perry in the direction they blow and briefly disable control on him.

Coins and crystals come in large numbers and are added to two separate counters once collected. While Perry can collect as many coins as possible, he can only grab four crystals before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected crystals, meaning that the score is null if no crystals are amassed, regardless of how many coins had been collected.

Perry eventually reaches the ground, where Princess Peach awaits. The results are displayed afterwards, along with one of the three ratings, based on the player's score: "Keep trying!", "Peachy!" and "You rule!"

Gallery

External link

Reference

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