Girder: Difference between revisions

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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. In the first ''[[Mario vs. Donkey Kong]]'', they act as semi-solid platforms much like those in ''Donkey Kong'', and act the same in subsequent games, being red-colored in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Page 16</ref>
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. Throughout the series, they act as semi-solid platforms much like those in ''Donkey Kong'', being red-colored in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Page 16</ref>


This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''. These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''. These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
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