Crash Kong: Difference between revisions
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Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. | Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. | ||
==References== | |||
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{{MVDK:MOTM}} | {{MVDK:MOTM}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 05:24, July 19, 2017
It has been requested that this article be rewritten and expanded to include more information.
Template:Species-infobox Crash Kongs[1] are tiny enemy toys in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try to ram the Mini Mario into a wall to crush them.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
References
- ^ Get Ready For Mini Mario-Mayhem Throughout The World! press release