Crash Kong: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Robot: Removing template: BoxTop)
(added press release reference for name)
Line 6: Line 6:
|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]])
|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]])
}}
}}
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them.
'''Crash Kongs'''<ref>''Get Ready For Mini Mario-Mayhem Throughout The World!'' press release</ref> are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them.


Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.

Revision as of 05:23, July 19, 2017

It has been requested that this article be rewritten and expanded to include more information.

Template:Species-infobox Crash Kongs[1] are tiny enemy toys in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try to ram the Mini Mario into a wall to crush them.

Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. Template:MVDK:MOTM

  1. ^ Get Ready For Mini Mario-Mayhem Throughout The World! press release