Chikuchiku: Difference between revisions

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{{Species-infobox
|image=[[File:Chikuchiku.png]]
|first_appearance=''[[Donkey Kong (Game Boy)]]'' ([[List of games by date#1994|1994]])
|latest_appearance=
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'''Chikuchiku''' ('''チクチク'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) are hedgehog-inspired enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. They make their first appearance in [[stage 8-2]] of the [[Rocky-Valley]]. Just like [[Sunaipā]] enemies, they stick to and go round the environment, walking up walls and ceilings in the process; they are also dangerous to touch from any side. Some members of the species approach a higher speed than other, trait which marks a differentiation in walking mechanic from other species that behave similarly, like [[Rappy|Rappies]] and [[Purupuru]]. Chikuchiku cannot be defeated by anything, and it is best Mario dodges them at all costs.
'''Chikuchiku''' ('''チクチク'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) are hedgehog-inspired enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. They make their first appearance in [[stage 8-2]] of the [[Rocky-Valley]]. Just like [[Sunaipā]] enemies, they stick to and go round the environment, walking up walls and ceilings in the process; they are also dangerous to touch from any side. Some members of the species approach a higher speed than other, trait which marks a differentiation in walking mechanic from other species that behave similarly, like [[Rappy|Rappies]] and [[Purupuru]]. Chikuchiku cannot be defeated by anything, and it is best Mario dodges them at all costs.



Revision as of 17:49, July 25, 2016

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Chikuchiku (compressed)

Chikuchiku (チクチク[1]) are hedgehog-inspired enemies from Donkey Kong on the Game Boy. They make their first appearance in stage 8-2 of the Rocky-Valley. Just like Sunaipā enemies, they stick to and go round the environment, walking up walls and ceilings in the process; they are also dangerous to touch from any side. Some members of the species approach a higher speed than other, trait which marks a differentiation in walking mechanic from other species that behave similarly, like Rappies and Purupuru. Chikuchiku cannot be defeated by anything, and it is best Mario dodges them at all costs.

The enemy's name comes from a Japanese onomatopoeia, meaning "prickly!".

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51

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