Crash Kong: Difference between revisions

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{{Species-infobox
{{Species-infobox
|title=Crash Kong
|title=Crash Kong
|image=[[Image:CrashKong_MvsDK2.png|200px]]<br>A '''Crash Kong'''.
|image=[[File:CrashKong MvsDK2.png|200px]]<br>A '''Crash Kong'''.
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[2006]])
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
}}
}}
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them.
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them.


Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
<br clear=all>
{{BoxTop}}
{{MOTM}}
{{MOTM}}
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 08:17, May 24, 2014

It has been requested that this article be rewritten and expanded to include more information.

Template:Species-infobox Crash Kongs are tiny enemy toys in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try to ram the Mini Mario into a wall to crush them.

Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. Template:BoxTop Template:MOTM