Raccoon Mario: Difference between revisions

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'''Raccoon Mario''' (spelled '''Racoon Mario''' in ''Super Mario Bros. 3'' materials) is a form [[Mario]] turns into after acquiring the [[Super Leaf]], and as of ''[[New Super Mario Bros. 2]]'', [[Luigi]]'s form is called '''Fox Luigi'''. First seen in the game ''[[Super Mario Bros. 3]]'', this form allows Mario to slowly float down when falling, using his tail. Mario can attack enemies with his tail by [[spin]]ning. He is also able to briefly [[fly]] if he runs for a short time and then jumps.
'''Raccoon Mario''' (spelled '''Racoon Mario''' in ''Super Mario Bros. 3'' materials) is a form [[Mario]] turns into after acquiring the [[Super Leaf]], and as of ''[[New Super Mario Bros. 2]]'', [[Luigi]]'s form is called '''Fox Luigi'''. First seen in the game ''[[Super Mario Bros. 3]]'', this form allows Mario to slowly float down when falling, using his tail. Mario can attack enemies with his tail by [[spin]]ning. He is also able to briefly [[fly]] if he runs for a short time and then jumps.


Raccoon Mario was created when [[Takashi Tezuka]] wanted a way for Mario to spin and knock away enemies with a tail. At first, the inclusion of a raccoon-like Mario made him worried, but he wanted this new action to implemented in some way. However, the spin was originally meant for when ''Super Mario Bros. 3'' was still using a bird's-eye view, so adjusting the controls to a side-view was a challenge. Flying was a mechanic Tezuka wanted to add since ''Super Mario Bros.'', and Raccoon Mario ultimately ended up being able to do both.<ref>Sao, Akinori. [https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview NES Classic Edition Developer Interview]. ''nintendo.com.'' Retrieved May 17, 2018.</ref>
Raccoon Mario was created when [[Takashi Tezuka]] wanted a way for Mario to spin and knock away enemies with a tail. At first, the inclusion of a raccoon-like Mario made him worried, but he wanted this new action to implemented in some way. However, the spin was originally meant for when ''Super Mario Bros. 3'' was still using a bird's-eye view, so adjusting the controls to a side-view was a challenge. Flying was a mechanic Tezuka wanted to add since ''Super Mario Bros.'', and Raccoon Mario ultimately ended up being able to do both.<ref>Sao, Akinori. [https://www.nintendo.com/en-gb/News/2016/November/Nintendo-Classic-Mini-NES-special-interview-Volume-3-Super-Mario-Bros-1157085.html Nintendo Classic Mini: NES special interview – Volume 3: Super Mario Bros.]. ''Nintendo UK''. Retrieved May 17, 2018.</ref>


A related form is [[Tanooki Mario]], which adds a [[Statue Mario|statue transformation]] to these abilities. In ''[[Super Mario 3D Land]]'', some enemies are also powered-up with Super Leaves, becoming "Tail" versions of themselves; this matches the original Japanese naming for Raccoon Mario. The game also removes the statue ability from the basic Tanooki form, making it more functionally similar to Raccoon Mario.
A related form is [[Tanooki Mario]], which adds a [[Statue Mario|statue transformation]] to these abilities. In ''[[Super Mario 3D Land]]'', some enemies are also powered-up with Super Leaves, becoming "Tail" versions of themselves; this matches the original Japanese naming for Raccoon Mario. The game also removes the statue ability from the basic Tanooki form, making it more functionally similar to Raccoon Mario.