Editing Yoshi's Cookie

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*Bowser has more powerful attacks, but the timer drains faster.
*Bowser has more powerful attacks, but the timer drains faster.


Each player has a 5×5 board. The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win, although a handicap adjustment exists to start with more points. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.
The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.


The first player to win three rounds takes the match.
The first player to win three rounds takes the match.
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;List of Yoshi Cookie effects
;List of Yoshi Cookie effects
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board.
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board.
*'''Panic''': The player's board is shuffled and cannot take action while the board is being shuffled.
*'''Panic''': The player's board is randomized and cannot take action while the board is being randomized.
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it (copying exactly what the player is doing). Nothing happens if Slave targets themselves.
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it. Nothing happens if Slave targets themselves.
*'''−3''': Subtracts three points.
*'''−3''': The player loses three points.
*'''+3''': Adds three points.
*'''+3''': The player gains three points.
*'''−7''': Subtracts seven points.
*'''−7''': The player loses seven points.


Beating all four computer opponents in single-player mode in the SNES version of the game unlocks four more opponents, who appear as simple palette-swaps of the original four. They also have different attributes than the original four opponents. They are a green Mario similar to [[Fire Mario|Fire Luigi]], a red [[Yoshi (species)|Yoshi]], a light-blue Princess Peach, and a blue Bowser similar to [[Bowser's Brother]].
Beating all four computer opponents in single-player mode in the SNES version of the game unlocks four more opponents, who appear as simple palette-swaps of the original four. They also have different attributes than the original four opponents. They are a green Mario similar to [[Fire Mario|Fire Luigi]], a red [[Yoshi (species)|Yoshi]], a light-blue Princess Peach, and a blue Bowser similar to [[Bowser's Brother]].

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