Editing Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{DKC level infobox
{{DKC level infobox
|image=[[File:Windy Well.png]]
|image={{tabber|title1=Original|content1=[[File:Windy Well.png]]|title2=Remake|content2=[[File:Windy Well GBA Zingers.png]]<br>Dixie floating up through numerous Zingers in the Game Boy Advance version}}
|code=6 - 2 (SNES)<br>6 - 4 (GBA)
|code=6 - 2 (SNES)<br>6 - 4 (GBA)
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
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'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level, as well as the only one not in [[Crocodile Cauldron]]. The main feature is the strong gusts of [[wind]], which pulls [[Diddy Kong|Diddy]] and [[Dixie Kong]] higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they reach a certain point. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. There are parts where the Kongs have to horizontally navigate through Zingers as the wind continues blowing upward.
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level, as well as the only one not in [[Crocodile Cauldron]]. The main feature is the strong gusts of [[wind]], which pulls [[Diddy Kong|Diddy]] and [[Dixie Kong]] higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they reach a certain point. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. There are parts where the Kongs have to horizontally navigate through Zingers as the wind continues blowing upward.
==Layout==
==Layout==
[[File:Windy Well GBA Zingers.png|thumb|left|Windy Well in the Game Boy Advance version]]
[[File:Windy Well DKC2 floating.png|thumb|Diddy and Dixie floating through the level, below two Zingers.]]
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.


The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they are not careful.
The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they are not careful.  
 
[[File:Windy Well DKC2 Zingers.png|thumb|left|Diddy floating up to three Zingers shortly before the Star Barrel.]]
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.


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Windy Well layout.jpg|The original design layout for Windy Well
Windy Well layout.jpg|The original design layout for Windy Well
Windy Well Click-Clack.png|Diddy jumps above a Click-Clack at the start
Windy Well Click-Clack.png|Diddy jumps above a Click-Clack at the start
Windy Well DKC2 floating.png|Diddy and Dixie floating through the level, below two Zingers.
Windy Well DKC2 Zingers.png|Diddy floating up to three Zingers shortly before the Star Barrel.
Windy Well Letter N.png|Location of the letter N and an Extra Life Balloon
Windy Well Letter N.png|Location of the letter N and an Extra Life Balloon
Windy Well Bonus Area 2.png|The second Bonus Level
Windy Well Bonus Area 2.png|The second Bonus Level

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