Editing Wii Dry Dry Ruins

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Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.
Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.


The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quit similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.


===Appearances===
===Appearances===

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