Editing Warp Zone
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Similarly, ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' have secret exits in some levels that allow users to skip to later worlds, as do ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. These special levels are the following (the first link of a pair indicates ''New Super Mario Bros. U'' level, the second link the ''New Super Luigi U'' level): [[Blooper's Secret Lair]]/[[Cheep Chomp Chase]] (in [[Acorn Plains]]) and [[Piranha Plants on Ice]]/[[Slippery Rope Ladders]] (in [[Layer-Cake Desert]]) leads to [[Soda Jungle]], [[Skyward Stalk]]/[[Beanstalk Jungle]] (in [[Sparkling Waters]]) and [[Fliprus Lake]]/[[Fliprus Floes]] (in [[Frosted Glacier]]) leads to [[Rock-Candy Mines]], [[Flight of the Para-Beetles]]/[[Para-Beetle Parade]] (in Soda Jungle) leads to [[Meringue Clouds]]. | Similarly, ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' have secret exits in some levels that allow users to skip to later worlds, as do ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. These special levels are the following (the first link of a pair indicates ''New Super Mario Bros. U'' level, the second link the ''New Super Luigi U'' level): [[Blooper's Secret Lair]]/[[Cheep Chomp Chase]] (in [[Acorn Plains]]) and [[Piranha Plants on Ice]]/[[Slippery Rope Ladders]] (in [[Layer-Cake Desert]]) leads to [[Soda Jungle]], [[Skyward Stalk]]/[[Beanstalk Jungle]] (in [[Sparkling Waters]]) and [[Fliprus Lake]]/[[Fliprus Floes]] (in [[Frosted Glacier]]) leads to [[Rock-Candy Mines]], [[Flight of the Para-Beetles]]/[[Para-Beetle Parade]] (in Soda Jungle) leads to [[Meringue Clouds]]. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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In ''[[Super Mario Bros.: The Lost Levels]]'', Warp Zones function identically to those in ''Super Mario Bros.'' They no longer, however, give the player a choice of destination, as every zone contains only one pipe. Two Warp Zones send the player to an earlier World; for instance, the Warp Zone in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]] leads to [[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]], and the Warp Zone in [[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]] leads to [[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]. However, the backwards Warp Zone in World 3-1 has a gap that [[Mario]] can choose to jump into and lose a life to avoid the pipe. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located behind it. | In ''[[Super Mario Bros.: The Lost Levels]]'', Warp Zones function identically to those in ''Super Mario Bros.'' They no longer, however, give the player a choice of destination, as every zone contains only one pipe. Two Warp Zones send the player to an earlier World; for instance, the Warp Zone in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]] leads to [[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]], and the Warp Zone in [[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]] leads to [[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]. However, the backwards Warp Zone in World 3-1 has a gap that [[Mario]] can choose to jump into and lose a life to avoid the pipe. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located behind it. | ||
Using Warp Zones voids access to [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]; this condition does not apply if the player uses a backwards Warp Zone, meaning that if the player warped backwards and then avoided the Warp Zone the second time around, they will still be able to access World 9. In ''[[Super Mario All-Stars]]'', saving after doing this removes access to World 9 permanently for that save file. Due to World 9 (as well as Worlds A through D) being absent in the ''[[Super Mario Bros. Deluxe]]'' version, this condition does not apply in that version. Additionally, ''[[All Night Nippon | Using Warp Zones voids access to [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]; this condition does not apply if the player uses a backwards Warp Zone, meaning that if the player warped backwards and then avoided the Warp Zone the second time around, they will still be able to access World 9. In ''[[Super Mario All-Stars]]'', saving after doing this removes access to World 9 permanently for that save file. Due to World 9 (as well as Worlds A through D) being absent in the ''[[Super Mario Bros. Deluxe]]'' version, this condition does not apply in that version. Additionally, ''[[All Night Nippon Super Mario Bros.]]'' does not have World 9, but Worlds A-D return, so such does not apply in that game, either. | ||
The following is a list of Warp Zone locations in this game in order of appearance. (Due to Worlds A-D also returning in ''All Night Nippon | The following is a list of Warp Zone locations in this game in order of appearance. (Due to Worlds A-D also returning in ''All Night Nippon Super Mario Bros.'', the Warp Zones leading to those worlds in that game are the same as in ''The Lost Levels''.) | ||
{|border=1 cellpadding=3 style="border-collapse:collapse" | {|border=1 cellpadding=3 style="border-collapse:collapse" | ||
!Level | !Level |