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===''Mario Kart 7''===
===''Mario Kart 7''===
Tables reappear in the ''[[Mario Kart 7]]'' rendition of <small>GCN</small> Daisy Cruiser, acting the same as in the previous game. In this game, racers can take them out by hitting them with a [[Spiny Shell (blue)|Spiny Shell]], or by driving into them while under the effects of a [[Super Star]] or a [[Bullet Bill]].
Tables reappear in the ''[[Mario Kart 7]]'' rendition of <small>GCN</small> Daisy Cruiser, acting the same as in the previous game. In this game, they can be taken out by hitting them with a [[Spiny Shell (blue)|Spiny Shell]], or by driving into them while under the effects of a [[Super Star]] or a [[Bullet Bill]].


===''Mario Kart Tour''===
===''Mario Kart Tour''===
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. Racers can take them out for bonus points by hitting them with a Spiny Shell, a [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode, a Super Star, a [[Mega Mushroom]], or a Bullet Bill.
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for bonus points by hitting them with a Spiny Shell, a [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode, a Super Star, a [[Mega Mushroom]], or a Bullet Bill.


===''Mario Kart 8 Deluxe''===
===''Mario Kart 8 Deluxe''===
In ''[[Mario Kart 8 Deluxe]]'', there are now [[Yoshi]]s, [[Toad]]s, and [[Shy Guy]]s sitting at each moving table, and they now spin as they move. However, their gameplay effects are unchanged. Racers can take them out by hitting them with a Spiny Shell (both the shell itself and the explosion will work), a Super Horn, or by driving into them while under the effects of a Super Star or Bullet Bill. Racers under the effects of a [[Boo]] can drive straight through the tables but will not take them out.
In ''[[Mario Kart 8 Deluxe]]'', there are now [[Yoshi]]s, [[Toad]]s, and [[Shy Guy]]s sitting at each moving table, and they now spin as they move. However, their gameplay effects are unchanged. They can be taken out by hitting them with a Spiny Shell (both the shell itself and the explosion will work), a Super Horn, or by driving into them while under the effects of a Super Star or Bullet Bill. Racers under the effects of a [[Boo]] can drive straight through the tables but will not take them out.


In this version, there are also additional tables in the corners of the dining room that are blocked off by barriers. They do not move and have different designs.
In this version, there are also additional tables in the corners of the dining room that are blocked off by barriers. They do not move and have different designs.

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