Editing Super Smash Bros. for Nintendo 3DS
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==Gameplay== | ==Gameplay== | ||
[[File:SSB3DS main menu.jpg|240px|thumb|left]] | [[File:SSB3DS main menu.jpg|240px|thumb|left]] | ||
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[ | ''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[Air Dodge|air dodging]] has remained the same and [[Final Smash]]es and [[Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">[http://www.youtube.com/watch?v=vQD1yJinzeQ#aid=P-_6kKFPkbY YouTube - Wii U & Nintendo 3DS Developer Direct - ''Super Smash Bros. for Nintendo 3DS and Wii U'' @E3 2013]</ref> | ||
The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. | The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. |