Editing Super Smash Bros. Melee
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{{main|List of Super Smash Bros. Melee pre-release and unused content}} | {{main|List of Super Smash Bros. Melee pre-release and unused content}} | ||
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox|Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music. | Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox|Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music. | ||
Sakurai stated that other characters were considered to be playable, but were not included due to multiple reasons. During development, Sakurai wanted to scrap [[Ness]] and replace him with [[Lucas]], but he chose Ness due to the constant delay and cancellation of Mother 3.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/</ref> Sakurai also stated that Hideo Kojima asked him if [[Snake|Solid Snake]] from Metal Gear could be playable, when Sakurai received the request, Snake could not be included due to development being very far in.<ref>[https://www.engadget.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/]</ref> Snake and Lucas later became playable in ''Brawl'', but Lucas did not replace Ness. [[Sonic|Sonic The Hedgehog]] was briefly considered as a playable character, and Sakurai was even close to beginning development on Sonic, but he was later cut due to time constraints.<ref> https://www.youtube.com/watch?v=jK1Kp679FGc&t=1899s</ref> Sonic joined the roster in ''Brawl''. [[Wario]] was a highly requested character for the roster of ''Melee'', Sakurai expressed that he would add Wario to ''Melee'' if he had time to add just one more character. Sakurai also explained that he did not include Wario as a playable character because he felt that the game would have too many ''Mario'' characters, and he did not want to overrepresent the series. He also stated that he could have used development time allocated to implementing other characters like [[Mewtwo]], [[Marth]] or [[Roy]] to add Wario instead, but he opted not to.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return576.html</ref> This means that either Mewtwo or Marth and Roy would have to be removed and replaced by Wario, but Sakurai did not want to do it. Wario was later playable in ''Brawl''. | |||
==Glitches== | ==Glitches== |