Editing Super Mario's Wacky Worlds

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:


==History==
==History==
''Super Mario's Wacky Worlds'' emerged in a time in which its developing company, NovaLogic, was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi"> {{cite|title=Super Mario's Wacky Worlds|url=https://web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww|format=|publisher=Sidewalk CD-i Playground|accessdate=June 19, 2008|archive=https://sites.google.com/site/philipscdi/smww|archivedate=March 14, 2016|archiver=Wayback Machine}}</ref> Philips obtained the rights to release CD-i games based on Nintendo IPs as the result of a failed deal with Nintendo to develop the {{wp|Super NES CD-ROM|SNES CD}}, a canceled CD-ROM add-on for the [[Super Nintendo Entertainment System]]. Consequently, a Nintendo sales executive suggested to NovaLogic that simple Nintendo titles could play on the CD-i, sparking the idea of putting "a popular Nintendo game, ''Super Mario World'' onto a CD-i disc", making the project an intended successor to the launch title exclusively for the CD-i hardware.
''Super Mario's Wacky Worlds'' emerged in a time in which its developing company, NovaLogic, was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[https://web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Philips obtained the rights to release CD-i games based on Nintendo IPs as the result of a failed deal with Nintendo to develop {{wp|Super NES CD-ROM|a CD-ROM add-on}} for the [[Super Nintendo Entertainment System]]. Consequently, a Nintendo sales executive suggested to NovaLogic that simple Nintendo titles could play on the CD-i, sparking the idea of putting "a popular Nintendo game, ''Super Mario World'' onto a CD-i disc", making the project an intended sequel or follow-up to the launch title exclusively for the CD-i hardware.


Developers Silas Warner and John Brooks were drafted as the game's designers and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 a.m. on a Friday morning, and they had put their short part of the game on a disc four hours beforehand.<ref name="Sidewalk_CDi"/>
Developers Silas Warner and John Brooks were drafted as the game's designers and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 a.m. on a Friday morning, and they had put their short part of the game on a disc four hours beforehand.<ref name="Sidewalk_CDi"/>


Nintendo was impressed at the two men's job, but the company ultimately decided to cancel the game due to the commercial failure of the CD-i. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction; however, other developers such as lead artist Nina Stanley stayed with the project.<ref name="Sidewalk_CDi"/>
Nintendo was impressed at the two men's job, but ultimately decided to cancel the game due to the commercial failure of the CD-i. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction; however, other developers such as lead artist Nina Stanley stayed with the project.<ref name="Sidewalk_CDi"/>


Though the developers were highly enthusiastic about making a traditional ''[[Super Mario (franchise)|Super Mario]]'' game (partly to clear their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project, which was mostly executed with the intentions of making a small amount of profit while games such as those of the {{wp|Comanche (video game series)|''Comanche'' series}} had focus.<ref name="Sidewalk_CDi"/>
Though the developers were highly enthusiastic about making a traditional ''[[Super Mario (franchise)|Super Mario]]'' game (partly to clear their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project, which was mostly executed with the intentions of making a small amount of profit while games such as those of the {{wp|Comanche (video game series)|''Comanche'' series}} had focus.<ref name="Sidewalk_CDi"/>
Line 25: Line 25:
Version 0.11, the game's final prototype (an early alpha), was finished on March 3, 1993 after the project had about a year of work. Approximately 80% of the game's art, 95% percent of its design, and around 30% of its code were finished.<ref name="Sidewalk_CDi"/>
Version 0.11, the game's final prototype (an early alpha), was finished on March 3, 1993 after the project had about a year of work. Approximately 80% of the game's art, 95% percent of its design, and around 30% of its code were finished.<ref name="Sidewalk_CDi"/>


Three prototypes are in circulation, one of which was sold on the online auction website [http://www.ebay.com/ eBay] for $1,000.<ref name="Sidewalk_CDi"/> A certain prototype, perhaps the same one as that sold on eBay, has been leaked to the Internet in ISO form, and can be played both on emulators and as a burned disc on an actual CD-i.<ref name="Quebec_gamers"> {{cite|title=Super Mario's Wacky Worlds|url=https://web.archive.org/web/20120827014817/http://www.quebecgamers.com:80/dossiers/mario_wacky_worlds/index.html|publisher=Quebec Gamers|language=French|accessdate=June 19, 2008|archivedate=August 27, 2012|archiver=Wayback Machine}}</ref>
Three prototypes are in circulation, one of which was sold on the online auction website [http://www.ebay.com/ eBay] for $1,000.<ref name="Sidewalk_CDi"/> A certain prototype, perhaps the same one as that sold on eBay, has been leaked to the Internet in ISO form, and can be played both on emulators and as a burned disc on an actual CD-i.<ref name="Quebec_gamers">[https://web.archive.org/web/20120827014817/http://www.quebecgamers.com:80/dossiers/mario_wacky_worlds/index.html Quebec Gamers] (Accessed on 6-19-08)</ref>


In ''[[Super Mario Odyssey]]'', a game that features [[Mario]] travelling around the world, one of the lyrics from the song "[[Jump Up, Super Star!]]" reads "''From this great wide wacky world''"; although this is likely a coincidence unrelated to ''Super Mario's Wacky Worlds'', the lyric is notable considering the similar premises of both games.
In ''[[Super Mario Odyssey]]'', a game that features [[Mario]] travelling around the world, one of the lyrics from the song "[[Jump Up, Super Star!]]" reads "''From this great wide wacky world''"; although this is likely a coincidence unrelated to ''Super Mario's Wacky Worlds'', the lyric is notable considering the similar premises of both games.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)