Editing Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:Slime Climb.png]]
|image={{tabber|title1=Original|content1=[[File:Slime Climb.png]]|title2=Remake|content2=[[File:Slime Climb DKC2 GBA.png]]<br>Diddy and Dixie climb to a platform with a Click-Clack and a DK Barrel in the Game Boy Advance version}}
|code=3 - 5
|code=3 - 5
|world=[[Krem Quay]]
|world=[[Krem Quay]]
Line 9: Line 9:
|after=[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth level of [[Krem Quay]]. It is another vertical rigging level, just like [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] and [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] from the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Slime Climb has rising water which has the rare, invincible enemy, [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]], who follows [[Diddy Kong|Diddy]] and [[Dixie Kong]] throughout the level. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Many other types of enemies appear in the level, the two most common being [[Flitter]]s and [[Click-Clack]]s. There are two [[Invincibility Barrel|Exclamation Point Barrel]]s, which grants temporary invincibility, including from Snapjaw. The first Exclamation Point Barrel is required for the Kongs to safely enter the first [[Bonus Level]] underwater, and the second one is required for them to safely collect the [[DK Coin|Video Game Hero Coin]], as well as a [[golden feather]] in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]].
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth level of [[Krem Quay]]. It is another vertical rigging level, just like [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] and [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] from the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Slime Climb has rising water which has the rare, invincible enemy, [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]], who follows [[Diddy Kong|Diddy]] and [[Dixie Kong]] throughout the level. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Many other types of enemies appear in the level, the two most common being [[Flitter]]s and [[Click-Clack]]s. There are two [[Invincibility Barrel|Exclamation Point Barrel]]s, which temporarily protects the Kongs from being hurt by Snapjaw while they are underwater. The first Exclamation Point Barrel is required for the Kongs to safely enter the first [[Bonus Level]] underwater, and the second one is required for them to safely collect the [[DK Coin|Video Game Hero Coin]], as well as a [[golden feather]] in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]].


==Layout==
==Layout==
[[File:Slime Climb DKC2 GBA.png|thumb|left|Slime Climb in the Game Boy Advance version]]
[[File:Slime Climb DKC2 shot 2.png|thumb|Diddy Kong stands at the beginning of the level.]]
The Kongs begin the level on a yard that is positioned above the water but under a trio of [[banana]]s. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. A [[Banana Coin]] is between the two yards, and a super-jump or a [[team up]] move is required to reach it without falling into the water because of its location. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. They must climb upwards with these ropes, as directed by the arrow, in order to reach some higher yards that hold a Click-Clack and a [[DK Barrel]]. As they climb the ropes, the water rises, but then stops when they get on the yards. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha.
The Kongs begin the level on a yard that is positioned above the water but under a trio of [[banana]]s. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. A [[Banana Coin]] is between the two yards, and a super-jump or a [[team up]] move is required to reach it without falling into the water because of its location. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. They must climb upwards with these ropes, as directed by the arrow, in order to reach some higher yards that hold a Click-Clack and a [[DK Barrel]]. As they climb the ropes, the water rises, but then stops when they get on the yards. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha.


Line 19: Line 19:
If the primates climb to the top of these ropes, they can find a straight tightrope to their right and a yard above this, which they can jump from to reach a hidden [[Blast Barrel]]. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. If the two friends climb along the tightrope to their right in the area under the Blast Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. A DK Barrel is to the right of the ropes, which can lead the Kongs up to a separate group of ropes that are positioned to the right of the letter O. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. When the heroes reach this area, the water rises under the yards and stops. A Blast Barrel is hidden high in the air to the left of here, and it can shoot the primates to many bananas, and then into an additional Blast Barrel that immediately blasts them to the [[Star Barrel]] on a different yard. If the Kongs head to the right from the location of the previous yard, which holds the two Click-Clacks, they can reach the yard with the Star Barrel above it. A Banana Bunch is hidden in a gap to the left of it.
If the primates climb to the top of these ropes, they can find a straight tightrope to their right and a yard above this, which they can jump from to reach a hidden [[Blast Barrel]]. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. If the two friends climb along the tightrope to their right in the area under the Blast Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. A DK Barrel is to the right of the ropes, which can lead the Kongs up to a separate group of ropes that are positioned to the right of the letter O. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. When the heroes reach this area, the water rises under the yards and stops. A Blast Barrel is hidden high in the air to the left of here, and it can shoot the primates to many bananas, and then into an additional Blast Barrel that immediately blasts them to the [[Star Barrel]] on a different yard. If the Kongs head to the right from the location of the previous yard, which holds the two Click-Clacks, they can reach the yard with the Star Barrel above it. A Banana Bunch is hidden in a gap to the left of it.


[[File:Slime Climb DKC2 shot 3.png|thumb|left|The Kongs climb up some ropes and progress to a yard.]]
If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Exclamation Point Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's [[Helicopter Spin]] or use a Flitter in the gap to bounce onto them.
If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Exclamation Point Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's [[Helicopter Spin]] or use a Flitter in the gap to bounce onto them.


Line 78: Line 79:
Slime Climb DKC2 shot.png|Diddy Kong throws a Click-Clack at the start of the level
Slime Climb DKC2 shot.png|Diddy Kong throws a Click-Clack at the start of the level
Slime Climb DKC2 letter K.png|The location of the letter K
Slime Climb DKC2 letter K.png|The location of the letter K
Slime Climb DKC2 shot 2.png|Diddy Kong stands at the beginning of the level.
Slime Climb DKC2 shot 3.png|The Kongs climb up some ropes and progress to a yard.
Slime Climb DKC2 letter N.png|The location of the letter N
Slime Climb DKC2 letter N.png|The location of the letter N
Slime Climb concept drawing.jpg|Concept art of Slime Climb, which also features witty comments from Snapjaw
Slime Climb concept drawing.jpg|Concept art of Slime Climb, which also features witty comments from Snapjaw

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)