Editing Sleepy Stomp
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|ttyd=Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which can make enemies sleep if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay asleep for longer. (GameCube)<br>Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which may make an enemy sleep temporarily. Wearing two or more of these badges causes the enemy to stay asleep for longer, but the move will require more FP. (Switch) | |ttyd=Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which can make enemies sleep if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay asleep for longer. (GameCube)<br>Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which may make an enemy sleep temporarily. Wearing two or more of these badges causes the enemy to stay asleep for longer, but the move will require more FP. (Switch) | ||
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'''Sleepy Stomp''', originally known as '''Sleep Stomp''', is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it can be bought from [[Rowf and Rhuff | '''Sleepy Stomp''', originally known as '''Sleep Stomp''', is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it can be bought from [[Rowf and Rhuff]]'s badge shop for in [[Toad Town]] for seventy-five [[coin]]s. In ''Paper Mario: The Thousand-Year Door'', it is the reward for reaching the tenth floor of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], can be bought from the [[Lovely Howz of Badges]] for seventy-five coins, and can rarely be dropped after a battle against [[Fuzzy|Fuzzies]], [[Dark Puff]]s, and [[Boo]]s. If [[Mario]] is equipped with it, he gains access to the Sleepy Stomp move (Sleep Stomp in ''Paper Mario''), a [[jump]] attack that costs two [[Flower Point|FP]]. The move acts like the standard jump attack, but the target of the attack has a chance of being afflicted with the [[Sleep|Sleepy]] status (dependent on the enemy; some enemies always fall asleep, while others are immune to it), which makes them fall asleep for five turns. Wearing multiple copies of the badges increases the amount of FP required to use the move, but also increases how long the enemy stays asleep. | ||
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