Editing SNES Rainbow Road

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The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are square, paler, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. The track is no longer translucent, making it look like its appearance in ''Super Mario Kart''. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps are added in all of the locations where bumps appeared in ''Super Mario Kart'', though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.
The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are square, paler, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. The track is no longer translucent, making it look like its appearance in ''Super Mario Kart''. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps are added in all of the locations where bumps appeared in ''Super Mario Kart'', though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.


Aside from enhanced percussion, the music is faithful to the original SNES composition.
Aside from enhanced percussion, the music was reverted to the original SNES composition.


==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==

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