Editing Piranha Plant Cove

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Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.
Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.


Like [[Ninja Hideaway]] and [[Merry Mountain]], this course lacks a "Tour" prefix.<ref>https://mariokart8.nintendo.com/booster-course-pass/</ref> However, promotional material still identifies it as being from ''Mario Kart Tour'', with some promotional media also giving it a prefix.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> Piranha Plant Cove is one of three ''Mario Kart Tour'' courses present in the sixth wave, alongside {{classic-link|Tour|Rome Avanti}} and {{classic-link|Tour|Madrid Drive}}.
Like [[Ninja Hideaway]] and [[Merry Mountain]], this course lacks a "Tour" prefix.<ref>https://mariokart8.nintendo.com/booster-course-pass/</ref> In some promotional media, however, it uses a prefix.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> Piranha Plant Cove is one of three ''Mario Kart Tour'' courses present in the sixth wave, alongside {{classic-link|Tour|Rome Avanti}} and {{classic-link|Tour|Madrid Drive}}.


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