Editing Mega Rabbid Kong

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In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool known as the Megabug Pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can [[Bounce]] the character caught in the attack. If the character is too far from Mega Rabbid Kong, he will instead attack by throwing a [[List of weapons in Mario + Rabbids Kingdom Battle#Bwananarang|Bwananarang]]. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the Megabug Pool, or both so that the Megabug Pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a [[TNT Barrel]] at a target.
In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool known as the Megabug Pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can [[Bounce]] the character caught in the attack. If the character is too far from Mega Rabbid Kong, he will instead attack by throwing a [[List of weapons in Mario + Rabbids Kingdom Battle#Bwananarang|Bwananarang]]. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the Megabug Pool, or both so that the Megabug Pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a [[TNT Barrel]] at a target.


Once the Megabug Pool is completely drained, Mega Rabbid Kong escapes as the Megabug Pool explodes, collapsing Donkey Kong and co. into the [[Dungeon (world)|Dungeon]] before they can escape as well.
Once the Megabug Pool is completely drained, Mega Rabbid Kong escapes as the health pool explodes, collapsing Donkey Kong and co. into the [[Dungeon (world)|Dungeon]] before they can escape as well.


Mega Rabbid Kong is encountered again at the end of the Dungeon. When he sees Donkey Kong and co., he fuses his remaining [[Bad Banana]]s together into a two-sided hammer, which he uses to create a whirlwind before eventually slamming into the ground.
Mega Rabbid Kong is encountered again at the end of the Dungeon. When he sees Donkey Kong and co., he fuses his remaining [[Bad Banana]]s together into a two-sided hammer, which he uses to create a whirlwind before eventually slamming into the ground.

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