Editing Mario vs. Donkey Kong: Tipping Stars
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The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors. | The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors. | ||
[[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white | [[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white.]] | ||
Each world contains eight levels and follows a specific formula: | Each world contains eight levels and follows a specific formula: | ||
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward. | *the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward. |