Editing Mario Takes America

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Though ambitious, development was difficult as the full-motion backgrounds taxed the capabilities of the CD-i,<ref name="Assembler"></ref>, with the first programmer quitting early in development due to the CD-i's limited capabilities. Near the end of the development, the producer comissioned a "backup" game which replaced [[Mario]] with his original character, a rock & roll star named "Metal" and his roadie sidekick "Heavy". Another "backup" had [[Sonic|Sonic the Hedgehog]] replacing Mario<ref name="Assembler"></ref> which was produced without express permission from SEGA.
Though ambitious, development was difficult as the full-motion backgrounds taxed the capabilities of the CD-i,<ref name="Assembler"></ref>, with the first programmer quitting early in development due to the CD-i's limited capabilities. Near the end of the development, the producer comissioned a "backup" game which replaced [[Mario]] with his original character, a rock & roll star named "Metal" and his roadie sidekick "Heavy". Another "backup" had [[Sonic|Sonic the Hedgehog]] replacing Mario<ref name="Assembler"></ref> which was produced without express permission from SEGA.


Philips ended up being unimpressed by the progress of the project and cut funding. Left without any financial backing, Cigam canceled the game and went bankrupt in 1994.<ref name="Assembler"></ref><ref>[https://web.archive.org/web/20190721083641/https://cdii.blogspot.com/2006/12/mario-takes-america-cd-i.html Interactive Dreams (archived on the Wayback Machine)] (accessed August 8, 2011)</ref>
Philips ended up being unimpressed by the progress of the project and cut funding. Left without any financial backing, Cigam canceled the game and went bankrupt in 1994.<ref name="Assembler"></ref><ref>[http://cdii.blogspot.com/2006/12/mario-takes-america-cd-i.html Interactive Dreams] (accessed August 8, 2011)</ref>
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