Editing Mario Kart Tour race points system

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==Base points==
==Base points==
The base points of the driver, kart and glider selected are added to the initial score of 0 before the race begins. Base points can range from 800 total points for base-level Normal items to 3860 points for completely maxed-out High-End items. Individual items' base points can be increased through experience points obtained at the end of the races or through [[point-boost ticket]]s that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled.
The base points of the driver, kart and glider selected are added to the initial score of 0 before the race begins. Base points can range from 800 total points for base-level Normal items to 3650 points for completely maxed-out High-End items. Individual items' base points can be increased through experience points obtained at the end of the races or through [[point-boost ticket]]s that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled.


The maximum amount of base points for each driver, kart and glider can also be increased up to 4 times with [[points-cap ticket]]s. Each increase costs more tickets than the last (1, 5, 10, and 12 tickets, respectively), and adds 6 or 7 more levels to the gauge. These increased levels have their required XP grow more slowly and award more points per level-up.
The maximum amount of base points for each driver, kart and glider can also be increased up to 4 times with [[points-cap ticket]]s. Each increase costs more tickets than the last (1, 5, 10, and 12 tickets, respectively), and adds 6 or 7 more levels to the gauge. These increased levels have their required XP grow more slowly and award more points per level-up.

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