Editing Mario & Luigi: Paper Jam

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When asked about the gameplay, battle designer Jun Iwasaki emphasized on narrowing the focus. His first thought was making use of three buttons, which were promptly brainstormed with lots of ideas on paper, until the developers chose the one that looked the best and tested them with a prototype.<ref name="Miiting"/> Hiroshi Ohata, the battle programmer, explained that battles are first created without animations and other visual effects. He has stated that they always make sure the gameplay is very responsive at a basic level, so they perform many experiments to test the gameplay elements. What works and what doesn't is based on people who playtest the game during development.
When asked about the gameplay, battle designer Jun Iwasaki emphasized on narrowing the focus. His first thought was making use of three buttons, which were promptly brainstormed with lots of ideas on paper, until the developers chose the one that looked the best and tested them with a prototype.<ref name="Miiting"/> Hiroshi Ohata, the battle programmer, explained that battles are first created without animations and other visual effects. He has stated that they always make sure the gameplay is very responsive at a basic level, so they perform many experiments to test the gameplay elements. What works and what doesn't is based on people who playtest the game during development.


[[Yoko Shimomura]], the composer for the game's music, felt that since Paper Mario is joining the battle, she opted for a lighter, more upbeat tune to the game's soundtrack. When asked which music is her favorite, she stated that her songs are "like her children" and is unable to choose one, though she did say that Mountaintop Secrets, the background music for Mount Brrr, "has a certain fantastical atmosphere that isn't usually found in the Mario world, and having the opportunity to put a song with that kind of feel into a ''Super Mario'' game is something that's quite unique to the ''Mario & Luigi'' series, I think."<ref name="Miiting"/>
[[Yoko Shimomura]], the composer for the game's music, felt that since Paper Mario is joining the battle, she opted for a lighter, more upbeat tune to the game's soundtrack. When asked which music is her favorite, she stated that her songs are "like her children" and is unable to choose one, though she did say that Mountaintop Secrets, the background music for Mount Brrr, "has a certain fantastical atmosphere that isn't usually found in the Mario world, and having the opportunity to put a song with that kind of feel into a ''Mario'' game is something that's quite unique to the ''Mario & Luigi'' series, I think."<ref name="Miiting"/>


Natsuko Kemi, the game's graphics designer, emphasized on the details of the animations and graphics on the characters. For example, Luigi's walk cycles is based off his walk cycles in ''[[Luigi's Mansion]]''.<ref name="Miiting"/>
Natsuko Kemi, the game's graphics designer, emphasized on the details of the animations and graphics on the characters. For example, Luigi's walk cycles is based off his walk cycles in ''[[Luigi's Mansion]]''.<ref name="Miiting"/>
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*''[[Mario & Luigi: Superstar Saga]]'': A cover of the battle theme from this game is used before Paper Mario joins the party. When Mario is about to talk to the two Peaches at the start of the game, Luigi occasionally jumps and can be talked to, referencing him in [[Toad Town Square]]. HP recovery blocks from the Japanese version return. One of the attacks used by the [[Kamek]] duo is similar to the [[Border Jump]] minigame.
*''[[Mario & Luigi: Superstar Saga]]'': A cover of the battle theme from this game is used before Paper Mario joins the party. When Mario is about to talk to the two Peaches at the start of the game, Luigi occasionally jumps and can be talked to, referencing him in [[Toad Town Square]]. HP recovery blocks from the Japanese version return. One of the attacks used by the [[Kamek]] duo is similar to the [[Border Jump]] minigame.
*''[[Super Mario Sunshine]]'': During the chase sequence with Petey Piranha, he uses an attack featuring the [[Graffiti|Goop]] from this game. Some of Wiggler's voice clips from this game are re-used during Petey Piranha's boss battle.
*''[[Super Mario Sunshine]]'': During the chase sequence with Petey Piranha, he uses an attack featuring the [[Graffiti|Goop]] from this game. Some of Wiggler's voice clips from this game are re-used during Petey Piranha's boss battle.
*''Super Mario'' sports games: At one point, Paper Peach thinks about changing her hair into a pony tail, with Peach stating it is more fitting for sports, referencing her design in most sports games after ''[[Mario Golf: Toadstool Tour]]''.
*''Mario'' sports games: At one point, Paper Peach thinks about changing her hair into a pony tail, with Peach stating it is more fitting for sports, referencing her design in most sports games after ''[[Mario Golf: Toadstool Tour]]''.
*''[[Paper Mario: The Thousand-Year Door]]'': Both the Paper Airplane and Paper abilities return from this game. The first time Paper Mario meets Mario, he performs a [[Spring Jump]]. Paper Mario's blocking and KO'd animations are the same as from this game. The way the trio gains Star Points by performing the attacks as good as possible is similar to how Paper Mario and his partners has to "appeal" to the audience to refill the special meter, by also performing the moves as good as possible and by posing stylishly. The stage where the characters stand when they gain EXP after a battle is similar to the one from the battles in this game, down to the yellow stripes on the border of the curtains when they level up.
*''[[Paper Mario: The Thousand-Year Door]]'': Both the Paper Airplane and Paper abilities return from this game. The first time Paper Mario meets Mario, he performs a [[Spring Jump]]. Paper Mario's blocking and KO'd animations are the same as from this game. The way the trio gains Star Points by performing the attacks as good as possible is similar to how Paper Mario and his partners has to "appeal" to the audience to refill the special meter, by also performing the moves as good as possible and by posing stylishly. The stage where the characters stand when they gain EXP after a battle is similar to the one from the battles in this game, down to the yellow stripes on the border of the curtains when they level up.
*''[[Mario & Luigi: Partners in Time]]'': A cover of the tutorial theme from this game can be heard, which in turn is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'' The energy beams which unlocks pipes return. The cloud platforms return as well. In Twinsy Tropics Dungeon, Starlow breaks the [[fourth wall]] saying to the player, "Back to the adventure", referencing [[Stuffwell]]'s catchphrase. The puzzle involving the three pearl statues in Twinsy Tropics is similar to the puzzle involving the four Dry Bones statues in the [[Gritzy Desert]].
*''[[Mario & Luigi: Partners in Time]]'': A cover of the tutorial theme from this game can be heard, which in turn is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'' The energy beams which unlocks pipes return. The cloud platforms return as well. In Twinsy Tropics Dungeon, Starlow breaks the [[fourth wall]] saying to the player, "Back to the adventure", referencing [[Stuffwell]]'s catchphrase. The puzzle involving the three pearl statues in Twinsy Tropics is similar to the puzzle involving the four Dry Bones statues in the [[Gritzy Desert]].
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==Trivia==
==Trivia==
*This is the first ''Super Mario'' game where dialogue between the [[Koopalings]] can be seen, the first ''Super Mario'' game published by Nintendo since the [[Mario Discovery (series)|Mario Discovery series]] to give spoken dialogue to the Koopalings and the first one since ''[[Mario & Luigi: Superstar Saga]]'' to call them "Koopalings" instead of "Bowser's Minions" in the British English version of the game.
*This is the first ''Mario'' game where dialogue between the [[Koopalings]] can be seen, the first ''Mario'' game published by Nintendo since the [[Mario Discovery (series)|Mario Discovery series]] to give spoken dialogue to the Koopalings and the first one since ''[[Mario & Luigi: Superstar Saga]]'' to call them "Koopalings" instead of "Bowser's Minions" in the British English version of the game.
*The top of the North American box art has a Paper Goomba in place of the fourth Paper Toad shown on the other international box art.
*The top of the North American box art has a Paper Goomba in place of the fourth Paper Toad shown on the other international box art.
*If Bowser's Castle and Neo Bowser Castle are considered the same location, then every major location is visited at least twice in the story.
*If Bowser's Castle and Neo Bowser Castle are considered the same location, then every major location is visited at least twice in the story.

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