Editing List of Super Smash Bros. Melee pre-release and unused content
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{{italic title|List of ''Super Smash Bros. Melee'' pre-release and unused content}} | {{italic title|List of ''Super Smash Bros. Melee'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Super Smash Bros. Melee]]''. | This is a list of pre-release and unused content for the game ''[[Super Smash Bros. Melee]]''. | ||
==Early ideas== | ==Early ideas== | ||
===Characters=== | ===Characters=== | ||
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According to ''Sonic the Hedgehog'' series producer Yuji Naka, [[Sonic]] was requested to be in the game, but the idea fell through due to time constraints.<ref>[https://web.archive.org/web/20120207220055/http://img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg]</ref> Sonic was later included as a playable character in the series starting with ''Super Smash Bros. Brawl'', while Tails would appear as a background character on the [[Green Hill Zone]] stage and as a [[List of Mii Fighter Outfits|Mii costume]]. Similarly, [[Solid Snake]] was requested by ''Metal Gear Solid'' series creator Hideo Kojima, but was rejected as development was too far in.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like Sonic, Snake would also be made a playable character in ''Super Smash Bros. Brawl''. | According to ''Sonic the Hedgehog'' series producer Yuji Naka, [[Sonic]] was requested to be in the game, but the idea fell through due to time constraints.<ref>[https://web.archive.org/web/20120207220055/http://img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg]</ref> Sonic was later included as a playable character in the series starting with ''Super Smash Bros. Brawl'', while Tails would appear as a background character on the [[Green Hill Zone]] stage and as a [[List of Mii Fighter Outfits|Mii costume]]. Similarly, [[Solid Snake]] was requested by ''Metal Gear Solid'' series creator Hideo Kojima, but was rejected as development was too far in.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like Sonic, Snake would also be made a playable character in ''Super Smash Bros. Brawl''. | ||
When choosing a "retro" character from the [[Nintendo Entertainment System|NES]]/Famicom era to add, Sakurai mentioned on the Japanese ''Super Smash Bros. Melee'' website that he also considered [[Bubbles (Clu Clu Land)|Bubbles]] from ''{{wp|Clu Clu Land}}'', the Balloon Fighter from ''{{wp|Balloon Fight}}'', "{{wp|Urban Champion}}", and "''[[Excitebike]]''" in addition to the [[Ice Climbers]].<ref name="Source">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive Unused Fighters List in Smash]. Source Gaming. Retrieved August 18, 2016.</ref> Ayumi Tachibana from the ''{{wp|Famicom Detective Club}}'' series was also considered, but rejected as she lacked familiarity outside Japan.<ref name="Source"/> | When choosing a "retro" character from the [[Nintendo Entertainment System|NES]]/Famicom era to add, Sakurai mentioned on the Japanese ''Super Smash Bros. Melee'' website that he also considered [[Bubbles (Clu Clu Land)|Bubbles]] from ''{{wp|Clu Clu Land}}'', the Balloon Fighter from ''{{wp|Balloon Fight}}'', "{{wp|Urban Champion}}", and "''[[Excitebike (character)|Excitebike]]''" in addition to the [[Ice Climbers]].<ref name="Source">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive Unused Fighters List in Smash]. Source Gaming. Retrieved August 18, 2016.</ref> Ayumi Tachibana from the ''{{wp|Famicom Detective Club}}'' series was also considered, but rejected as she lacked familiarity outside Japan.<ref name="Source"/> | ||
In a meeting between Sakurai and Nintendo of America, it was suggested that [[Marth]] and [[Roy (Fire Emblem)|Roy]] would be removed from the international version, meaning both characters would be only playable in the Japanese version, though Nintendo of America decided to keep them in the game.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved March 16, 2015.</ref> Because of this, they do not speak in English; they speak in Japanese instead. | In a meeting between Sakurai and Nintendo of America, it was suggested that [[Marth]] and [[Roy (Fire Emblem)|Roy]] would be removed from the international version, meaning both characters would be only playable in the Japanese version, though Nintendo of America decided to keep them in the game.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved March 16, 2015.</ref> Because of this, they do not speak in English; they speak in Japanese instead. | ||
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A early version of the character select screen features a question mark space where Zelda's spot appears on the final screen. | A early version of the character select screen features a question mark space where Zelda's spot appears on the final screen. | ||
<gallery> | <gallery> | ||
Testlevel.jpg|Link in the test level | Testlevel.jpg|Link in the test level | ||
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In addition to existing bonuses, there are seven hidden ones that are accessed only by the cheating device. | In addition to existing bonuses, there are seven hidden ones that are accessed only by the cheating device. | ||
{|border=1 class=sortable width=100% cellspacing=0 cellpadding=3 style=border-collapse:collapse | {|border=1 class=sortable width=100% cellspacing=0 cellpadding=3 style=border-collapse:collapse | ||
!Name | !Name | ||
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The early box art for the game featured [[Mario]] getting hurt by [[Bowser]]'s [[Fire Breath]], on the Temple stage, without any of the other characters and using a different camera angle. | The early box art for the game featured [[Mario]] getting hurt by [[Bowser]]'s [[Fire Breath]], on the Temple stage, without any of the other characters and using a different camera angle. | ||
<gallery> | <gallery> | ||
MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''{{'}}s Proximity Mine trophy. | MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''{{'}}s Proximity Mine trophy. |