Editing List of Super Smash Bros. Melee pre-release and unused content

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==Unused data==
==Unused data==
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (left over from the ''Fire Emblem'' stage that was in development), "10-2", and "Dummy", which will crash the game when loading, but hacking into it shows it is just an empty stage with an invisible platform. The last stage, named IceTop (a possible precursor to the [[Summit]] stage from the sequel, which belongs to the Ice Climbers), simply loads Icicle Mountain except without music. In addition to these stages, the entire Debug Menu, which was used in pre-release testing, can be used, allowing for complete editing of anything in the game. [[Giga Bowser]], both male and female [[Fighting Wire Frames]], [[Master Hand]], [[Crazy Hand]], and even [[Sandbag]] are all playable (to a limited extent) via the Debug Menu.
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (left over from the ''Fire Emblem'' stage that was in development) "10-2", and "Dummy", which will crash the game when loading, but hacking into it shows it is just an empty stage with an invisible platform. The last stage, named IceTop (a possible precursor to the [[Summit]] stage from the sequel, which belongs to the Ice Climbers), simply loads Icicle Mountain except without music. In addition to these stages, the entire Debug Menu, which was used in pre-release testing, can be used, allowing for complete editing of anything in the game. [[Giga Bowser]], both male and female [[Fighting Wire Frames]], [[Master Hand]], [[Crazy Hand]], and even [[Sandbag]] are all playable (to a limited extent) via the Debug Menu.


Through the Debug menu players can also access Ditto as a Poké Ball Pokémon, though it is incomplete, as it only shouts part of its Japanese name before disappearing. According to the ''[[Nintendo Power]]'' guide, which includes Ditto in its listing of Poké Ball Pokémon, Ditto would have transformed into the player that threw the Poké Ball and fought as their ally.<ref name="Source"/><ref>[https://imgur.com/5IR41io]</ref> Ditto would later become a Poké Ball Pokémon in ''[[Super Smash Bros. Ultimate]]'', acting as ''Nintendo Power'' described.
Through the Debug menu players can also access Ditto as a Poké Ball Pokémon, though it is incomplete, as it only shouts part of its Japanese name before disappearing. According to the ''[[Nintendo Power]]'' guide, which includes Ditto in its listing of Poké Ball Pokémon, Ditto would have transformed into the player that threw the Poké Ball and fought as their ally.<ref name="Source"/><ref>[https://imgur.com/5IR41io]</ref> Ditto would later become a Poké Ball Pokémon in ''[[Super Smash Bros. Ultimate]]'', acting as ''Nintendo Power'' described.

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