Editing List of Luigi's Mansion pre-release and unused content

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==Early ideas==
==Early ideas==
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a ''Super Mario'' theme. The game was originally conceptualized to resemble the ''Super Mario'' franchise more closely, but strayed when the haunted western mansion concept took priority.<ref name="N-Sider">Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 29, 2014.</ref> The idea of multiple, ''Super Mario''-esque themed houses would later be used in the [[Luigi's Mansion: Dark Moon|game's sequel]].  
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a ''Super Mario'' theme. The game was originally conceptualized to resemble the ''Super Mario'' franchise more closely, but strayed when the haunted western mansion concept took priority.<ref name="N-Sider">Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 29, 2014.</ref> The idea of multiple, ''Mario''-esque themed houses would later be used in the [[Luigi's Mansion: Dark Moon|game's sequel]].  


''Luigi's Mansion'' was developed with stereoscopic 3D compatibility. The [[Nintendo GameCube]] was built with 3D components which could be activated by an unreleased add-on.<ref name="EDGE">Edge Staff (July 7, 2010). [http://www.edge-online.com/features/hideki-konno-discusses-3ds/ Hideki Konno Discusses The 3DS]. ''EDGE''. Retrieved November 29, 2014.</ref> This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external controller in conjunction with the game.<ref name="E3 Tech Demo">LMTalk (April 3, 2017). [https://youtu.be/8i-UEYpfASE Luigi's Mansion E3 2001 Tech Demo Show Off - IGN]. ''YouTube''. Retrieved March 10, 2022.</ref> The game's remake and sequel both support stereoscopic 3D, as they were released for the [[Nintendo 3DS]].
''Luigi's Mansion'' was developed with stereoscopic 3D compatibility. The [[Nintendo GameCube]] was built with 3D components which could be activated by an unreleased add-on.<ref name="EDGE">Edge Staff (July 7, 2010). [http://www.edge-online.com/features/hideki-konno-discusses-3ds/ Hideki Konno Discusses The 3DS]. ''EDGE''. Retrieved November 29, 2014.</ref> This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external controller in conjunction with the game.<ref name="E3 Tech Demo">LMTalk (April 3, 2017). [https://youtu.be/8i-UEYpfASE Luigi's Mansion E3 2001 Tech Demo Show Off - IGN]. ''YouTube''. Retrieved March 10, 2022.</ref> The game's remake and sequel both support stereoscopic 3D, as they were released for the [[Nintendo 3DS]].

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