Editing List of Luigi's Mansion pre-release and unused content
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During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.<ref>https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3</ref> | During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.<ref>https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3</ref> | ||
On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for ''[[Luigi's Mansion]]'' specifically for routines on memory referring to [[Luigi]]. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of [[Gooigi]], who shares some of the same coding and limitations of this second Luigi, in the game's [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]] | On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for ''[[Luigi's Mansion]]'' specifically for routines on memory referring to [[Luigi]]. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of [[Gooigi]], who shares some of the same coding and limitations of this second Luigi, in the game's [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]]<ref>[How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019</ref>. | ||
==Media== | ==Media== | ||
{{media table | {{media table | ||
|mediafor=Luigi's Mansion | |mediafor=Luigi's Mansion | ||
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|description1=A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.<ref>https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s</ref> | |description1=A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.<ref>https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s</ref> | ||
|length1=0:07 | |length1=0:07 | ||
}} | |||
{{media table | |||
|mediafor=Luigi's Mansion | |||
|file1=LM Early Introduction Audio.oga | |||
|title1=Early introduction | |||
|description1=A early recording of an early introduction. | |||
|length1=0:10 | |||
}} | }} | ||