Editing List of Donkey Kong 64 pre-release and unused content
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===Stop 'N' Swop=== | ===Stop 'N' Swop=== | ||
As with ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' and four other unspecified Rareware-developed games<ref>Paul_Mach1 (January 22, 2021). [https://twitter.com/Paul_Mach1/status/1352746886248230912 Photo thread by Paul Machacek.] ''Twitter'', Retrieved January 23, 2021.</ref> ''Donkey Kong 64'' had a planned "Stop 'N' Swop" function that allowed players to unlock exclusive in-game content by quickly swapping two compatible game cartridges while the Nintendo 64 system's power was on. The feature was scrapped after testing done by {{wp|Nintendo Integrated Research & Development|Nintendo Research & Development 3}} in collaboration with Nintendo's Uji production facility revealed that not all revisions of the console would hold the data in the RDRAM long enough for it to be viable, as well as there being a risk of damage done to both the system and the cartridge. Nintendo of America's tech support proposed Chris Stamper an alternative way to implement Stop 'N' Swop unlockables, involving a secret passcode in ''Donkey Kong 64'' that could be used in ''Banjo-Kazooie'' to open a locked area, followed by the player answering a question correctly in ''Donkey Kong 64'' in order to produce an Ice Key; however, this idea did not materialize.<ref>Paul_Mach1 (January 22, 2021). [https://twitter.com/Paul_Mach1/status/1352746405182504960 Tweet by Rare Ltd. software enginner and producer Paul Machacek.] ''Twitter''. Retrieved January 23, 2020. ([http://web.archive.org/web/20210123070205/https://twitter.com/Paul_Mach1/status/1352746405182504960 Archived] January 23, 2021, 07:02:05 UTC via Internet Archive: Wayback Machine.)</ref> | As with ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' and four other unspecified Rareware-developed games<ref>Paul_Mach1 (January 22, 2021). [https://twitter.com/Paul_Mach1/status/1352746886248230912 Photo thread by Paul Machacek.] ''Twitter'', Retrieved January 23, 2021.</ref> ''Donkey Kong 64'' had a planned "Stop 'N' Swop" function that allowed players to unlock exclusive in-game content by quickly swapping two compatible game cartridges while the Nintendo 64 system's power was on. The feature was scrapped after testing done by {{wp|Nintendo Integrated Research & Development|Nintendo Research & Development 3}} in collaboration with Nintendo's Uji production facility revealed that not all revisions of the console would hold the data in the RDRAM long enough for it to be viable, as well as there being a risk of damage done to both the system and the cartridge. Nintendo of America's tech support proposed [[Chris Stamper]] an alternative way to implement Stop 'N' Swop unlockables, involving a secret passcode in ''Donkey Kong 64'' that could be used in ''Banjo-Kazooie'' to open a locked area, followed by the player answering a question correctly in ''Donkey Kong 64'' in order to produce an Ice Key; however, this idea did not materialize.<ref>Paul_Mach1 (January 22, 2021). [https://twitter.com/Paul_Mach1/status/1352746405182504960 Tweet by Rare Ltd. software enginner and producer Paul Machacek.] ''Twitter''. Retrieved January 23, 2020. ([http://web.archive.org/web/20210123070205/https://twitter.com/Paul_Mach1/status/1352746405182504960 Archived] January 23, 2021, 07:02:05 UTC via Internet Archive: Wayback Machine.)</ref> | ||
In addition to the unused "[[List of Donkey Kong 64 pre-release and unused content#Unused text|Ice Key]]" line of text encountered via cheat codes, there is an unused cutscene in [[Crystal Caves]] where the camera zooms in on a corner in the area behind the ice wall in front of the entrance, then fades to DK's Tree House, triggering another unused cutscene where the camera pans over to where the ''Banjo-Kazooie'' fridge/locker used to be, then warps the player back to Crystal Caves. This suggests that doing something in Crystal Caves was meant to show the player something happening to the fridge/locker.<ref>Isotarge. (March 8, 2017). [https://www.youtube.com/watch?v=5MN4wS6u0ZU&t=0s Donkey Kong 64: Treehouse - Caves Link Update (Stop 'n' Swop)]. ''YouTube''. Retrieved October 20, 2021.</ref> While the Crystal Caves cutscene can only be seen by hacking the game, the DK's Tree House cutscene can be triggered via [[List of Donkey Kong 64 glitches#Warp from DK's Tree House to Crystal Caves|a glitch]]. | In addition to the unused "[[List of Donkey Kong 64 pre-release and unused content#Unused text|Ice Key]]" line of text encountered via cheat codes, there is an unused cutscene in [[Crystal Caves]] where the camera zooms in on a corner in the area behind the ice wall in front of the entrance, then fades to DK's Tree House, triggering another unused cutscene where the camera pans over to where the ''Banjo-Kazooie'' fridge/locker used to be, then warps the player back to Crystal Caves. This suggests that doing something in Crystal Caves was meant to show the player something happening to the fridge/locker.<ref>Isotarge. (March 8, 2017). [https://www.youtube.com/watch?v=5MN4wS6u0ZU&t=0s Donkey Kong 64: Treehouse - Caves Link Update (Stop 'n' Swop)]. ''YouTube''. Retrieved October 20, 2021.</ref> While the Crystal Caves cutscene can only be seen by hacking the game, the DK's Tree House cutscene can be triggered via [[List of Donkey Kong 64 glitches#Warp from DK's Tree House to Crystal Caves|a glitch]]. |