Editing Green Missile

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''Super Smash Bros. Brawl'' introduced a mechanic where misfiring a Green Missile into a wall causes Luigi to get stuck in between the bottom of the stage and its ledge, allowing him to use an extra jump to get out and recover. The animation shows Luigi's nose getting stuck in the stage, with him comedically wiggling it out to set himself free.
''Super Smash Bros. Brawl'' introduced a mechanic where misfiring a Green Missile into a wall causes Luigi to get stuck in between the bottom of the stage and its ledge, allowing him to use an extra jump to get out and recover. The animation shows Luigi's nose getting stuck in the stage, with him comedically wiggling it out to set himself free.


In ''Super Smash Bros. Melee'', a CPU-controlled Luigi always uses this move to recover, and never tries to use the [[Super Jump Punch]]. If the CPU Luigis are unable to grab on to the edge of the stage, they will continue going downward and be defeated. Since ''[[Super Smash Bros. Brawl]]'', however, a CPU-controlled Luigi will hardly ever use this move in the easier difficulty levels.
In ''Super Smash Bros. Melee'', a CPU-controlled Luigi always uses this move to recover, and never tries to use the [[Super Jump Punch]]. If the CPU Luigi's are unable to grab on to the edge of the stage, they will continue going downward and be defeated. Since ''[[Super Smash Bros. Brawl]]'', however, a CPU-controlled Luigi will hardly ever use this move in the easier difficulty levels.


In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', the Green Missile can be changed into one of the two custom variants, although they are locked first. One is the '''Floating Missile''', which flies sideways in a straight line, while the other one is the '''Quick Missile''', which flies faster and farther than normal. Both custom variants appear to deal less damage than the original variant.
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', the Green Missile can be changed into one of the two custom variants, although they are locked first. One is the '''Floating Missile''', which flies sideways in a straight line, while the other one is the '''Quick Missile''', which flies faster and farther than normal. Both custom variants appear to deal less damage than the original variant.

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