Editing Goal Ring

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A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.


If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}}
If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft-freeze.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}}


According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>[https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal The cut sprites for the unused Goal]. ''The Cutting Room Floor''. Retrieved February 12, 2023.</ref>
According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>[https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal The cut sprites for the unused Goal]. ''The Cutting Room Floor''. Retrieved February 12, 2023.</ref>

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