Editing Goal Ring
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According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>[https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal The cut sprites for the unused Goal]. ''The Cutting Room Floor''. Retrieved February 12, 2023.</ref> | According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>[https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal The cut sprites for the unused Goal]. ''The Cutting Room Floor''. Retrieved February 12, 2023.</ref> | ||
===''Yoshi's Island DS''=== | |||
Goal roulettes return in ''[[Yoshi's Island DS]]'', where they have the same role as before. | Goal roulettes return in ''[[Yoshi's Island DS]]'', where they have the same role as before. | ||