Editing Glimmer's Galleon (Donkey Kong Land 2)
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|after=[[Krockhead Klamber (Donkey Kong Land 2)|>>]] | |after=[[Krockhead Klamber (Donkey Kong Land 2)|>>]] | ||
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'''Glimmer's Galleon''' is the twelfth [[level]] of ''[[Donkey Kong Land 2]]'' and the seventh level of [[Krem Cauldron]]. Glimmer's Galleon takes place in a cargo hold of a crashed galleon. | '''Glimmer's Galleon''' is the twelfth [[level]] of ''[[Donkey Kong Land 2]]'' and the seventh level of [[Krem Cauldron]]. | ||
==Summary== | |||
Glimmer's Galleon takes place in a cargo hold of a crashed galleon. Despite the level's name, [[Glimmer]] does not appear unlike the eponymous [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]]. The level starts completely dark, and throughout the level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim into [[barrel]]s because they each illuminate the level temporarily. The area flashes on and off to indicate when the level turns dark again. Glimmer's Galleon is a maze because of the many paths to take and the secret areas hidden behind the crates. Barrels, items, and enemies remain visible in the dark, and a [[banana]] trail often directs the [[Kong]]s to a light barrel. There are two [[Animal Barrel|Enguarde Barrel]]s in the level, both of which the Kongs can enter to transform into [[Enguarde]] for most of the level. | |||
==Layout== | ==Layout== | ||
[[File:Glimmer's Galleon DKL2 shot 2.png|thumb|left|Dixie Kong touches a barrel that can illuminate the area as she begins the level]] | [[File:Glimmer's Galleon DKL2 shot 2.png|thumb|left|Dixie Kong touches a barrel that can illuminate the area as she begins the level]] | ||
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*[[Shuri]] | *[[Shuri]] | ||
==Items | ==Items== | ||
*[[Banana Coin]]: 3 | *[[Banana Coin]]: 3 | ||
*[[DK Barrel]]s: 4 | *[[DK Barrel]]s: 4 | ||
*[[No Animal Sign]]: 2 | *[[No Animal Sign]]: 2 | ||
===KONG Letters=== | ===KONG Letters=== | ||
[[File:GlimmersGalleon-DKL2-G.png|thumb|The letter G]] | [[File:GlimmersGalleon-DKL2-G.png|thumb|The letter G]] | ||
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==Bonus Levels== | ==Bonus Levels== | ||
{ | {|class=wikitable | ||
!Image | |||
!Type and description | |||
|- | |||
|[[File:Glimmer's Galleon DKL2 Bonus Area 1.png]] | |||
|'''Collect the Stars!'''<br>At the start, the Kongs must continue straight right, where they encounter two light barrels and a few Flotsams along the way before eventually reaching the [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 25 seconds to collect 40 [[Star (Donkey Kong Country series)|star]]s around a path that eventually takes the Kongs back to the start. When the Kongs obtain every star, the [[Kremkoin]]s appears at the starting point. | |||
|- | |||
|[[File:Glimmer's Galleon DKL2 Bonus Area 2.png]] | |||
|'''Find the Token!'''<br>After the Kongs pass the second and last No Animal Sign, they must continue right until finding a light barrel under a group of bananas shaping an up arrow. They must swim through a row of three crates to the right to go into an open area with a few Puftups and a Flotsam. Between the two Puftups, the Kongs must swim to the surface of the water to enter the Bonus Barrel above. In the Bonus Level, the Kongs have 20 seconds to swim around a maze and to the end with the Kremkoin. The maze has light barrels which the Kongs must activate along the way. | |||
|} | |||
==Names in other languages== | ==Names in other languages== |