Editing Glide Ramp

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==History==
==History==
===''Mario Kart 7''===
===''Mario Kart 7''===
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses except for [[3DS Rosalina's Ice World|Rosalina's Ice World]], Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic-link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic-link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.


===''Mario Kart Arcade GP'' series===
===''Mario Kart Arcade GP'' series===

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