Editing Girder

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{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance.
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance.
==History==
==History==
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage. The ones in [[25m]] are sloped and also known as '''ramps'''.<ref>Instruction manual for the Coleco Adam port.</ref> In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
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This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.


In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when [[Donkey Kong]] slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it.
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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{{foreign names
{{foreign names
|Ita=Trave
|Ita=Trave
|ItaM=Girder
|ItaM=Girder/Beam
}}
}}


==See also==
==See also==
*[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]
* [[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]


==References==
==References==

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