Editing Fruit Frame
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | [[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | ||
{{Quote|Use the L Button to turn off the Fruit Frame, and resize it with the + Control Pad.|Message Block|Yoshi's Story}} | {{Quote|Use the L Button to turn off the Fruit Frame, and resize it with the + Control Pad.|Message Block|Yoshi's Story}} | ||
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]]s the [[Baby Yoshi]]s have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the [[Health Meter#Yoshi's Story|Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The | The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]]s the [[Baby Yoshi]]s have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the [[Health Meter#Yoshi's Story|Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The frame can be turned off and on by pressing the {{button|n64|L}} button and adjusted by using {{button|n64|pad}}. | ||
==Gallery== | ==Gallery== |