Editing Fortune Street

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==Gameplay==
==Gameplay==
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
This game functions like a ''[[wikipedia:Monopoly (game)|Monopoly]]'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.
This game functions like a ''[[wikipedia:Monopoly (game)|Monopoly]]'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be CPU players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.


At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.
At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.

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