Editing Famicom Grand Prix (series)
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|style="text-align:center"|[[File:HotRally.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 14, 1988}}[[Family Computer Disk System|FDS]]</span> | |style="text-align:center"|[[File:HotRally.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 14, 1988}}[[Family Computer Disk System|FDS]]</span> | ||
|'''''Famicom Grand Prix II: 3D Hot Rally''''' is a forward-camera time-based racing game featuring Mario as a driver and [[Luigi]] as a navigator racing through three lengthy branching courses going through various environments each, going through hills, jumps, and different times of day. Here, the aim is to get to the checkpoints on time while avoiding objects on and alongside the road, with the opponents merely serving as obstacles. The number of playable vehicles has been reduced to three, but they are much more physically and functionally different from each other than the previous games' are, including a [[Kattobi| | |'''''Famicom Grand Prix II: 3D Hot Rally''''' is a forward-camera time-based racing game featuring Mario as a driver and [[Luigi]] as a navigator racing through three lengthy branching courses going through various environments each, going through hills, jumps, and different times of day. Here, the aim is to get to the checkpoints on time while avoiding objects on and alongside the road, with the opponents merely serving as obstacles. The number of playable vehicles has been reduced to three, but they are much more physically and functionally different from each other than the previous games' are, including a [[Kattobi|buggy]], [[Yonque|van]], and [[Monster (vehicle)|monster truck]] with their own strengths and weaknesses. Once again, damage must be repaired, though due to a lack of pits, Mario and Luigi must stop alongside the road to repair it themselves. | ||
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